Chapter End when Green unit escapes?

I’m working on a chapter where you have to escort a green unit to the escape point at the other end of the map. Is is possible to have the chapter end when the green unit escapes? I have it using a thief escape point rather than the Player withdrawal point. What condition flags would need to be set for this? Any help would be appreciated.

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look up escape points in FEBuilder, and you should be able to set an event to trigger once an escape point is used

then just set the chapter clear event to trigger when an npc escape point is used

Apply the patch that lets you assign a flag to an escape point, then create an Always Event->Flag Condition event with that flag as its trigger flag which then triggers the end event.

Alternatively you could just make a Turn Event on player phase that checks if that NPC exists, and make it so that NPC causes a game over if killed. If the NPC doesn’t exist but also hasn’t been killed, it means they escaped, so you’d call the end event there.

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Been trying to implement this. I can only trigger game overs rather than the end event. Is there a different command I should be using?

You need to CALL the end event, after setting flag 3 to ON. Check the templates or other events in the game for reference.