Can you make Fixed Weapon Ranks?

Is there a way in FEBuilderGBA (specifically FE8) to tie maximum weapon ranks to specific classes, a la Genealogy or Engage? (i.e. Swordmaster caps out at S-Swords, Hero at A-Swords B-Axes, Berserker at S-Axes, etc.) I know you can technically recreate this effect with the Weapon Lock Array, or possibly the Amische skill from SkillSys, but I want to know if you can limit the actual individual Weapon Ranks, not just usable weapons.

(Also I am aware this question has been asked in the past, but I could not find a definitive answer to the question anywhere. I also thought it was worth asking again now, since a lot of time has passed since then and someone may have figured out a solution in the meantime. If a mod or someone else disagrees with me on this, I’m sorry for bringing up an old subject again, and for wasting your time.)

Just set every weapon to give 0 weapon exp. In the item editor interface it’s “WEXP per hit.” It’s a bit of a chore but is probably exactly what you’re wanting.

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Well, alrighty. I guess that’s how I’m going to spend my weekend. Thank you for your help.

I did this years ago. It only takes a few minutes. Really not that hard.

As for “gaining wexp and then capping based on class” no I don’t think anyone has made that.
You’d need to find a place to store wexp caps and then hook a custom routine into where the game gains wexp.

Oh great. Coding I do not yet have the ability to do. It’s hard being the idea man.

I’ll go with the first method for now, then come back to capping based on classes in a few years, after I get some more experience under my belt. Glad to know that works though.

If it helps, LT-Maker has built-in settings for that. When editing a class you can set the WEXP caps for that weapon type and the EXP you gain upon going to that class. You can even make a class grant WEXP for a weapon type it can’t use, sometimes I think about using that gimmick for trainee classes.


Sadly, I use FEBuilder, not Lex Talonis. Good to know that is possible though. I’ll consider it for the future, thank you.

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