Hello, I’m trying to mod my copy of Fire Emblem: Blazing Blade. Nothing too big just yet just testing some things out, namely replacing Erk with my own character. The problem is I’m not too good with animation scriptwriting or coding in general. I’ve been trying my damndest to do it on my own with the help of the Ultimate Tutorial since it provides a script template. I’ve made some progress, but I’m unsure of my work and I thought it would be nice if someone could double-check my work to make sure I’m doing it right, and if not tell me what I’m doing wrong.
Here is the Script as of right now:
/// - Mode 1
C03 -
C07 -
3 p- standing.png
/// - Attack Frames
1 p- attack1.png
1 p- attack2.png
1 p- attack3.png
1 p- attack4.png
1 p- attack5.png
1 p- attack6.png
1 p- attack7.png
1 p- attack8.png
1 p- attack9.png
1 p- attack10.png
1 p- attack11.png
C04
C1A
C1F
/// - Frames after hitting but before stopping to wait for HP depletion
1 p- attack12.png
1 p- attack13.png
1 p- attack14.png
1 p- attack15.png
C01
/// - RETURN TO BASE
1 p- attack16.png
1 p- attack17.png
1 p- attack18.png
1 p- attack19.png
1 p- attack20.png
1 p- attack21.png
1 p- attack22.png
1 p- attack23.png
3 p- standing.png
C06
C0D
/// - Mode 3
C03 -
C07 -
3 p- standing.png
/// - Critical Frames
1 p- crit1.png
1 p- crit2.png
1 p- crit3.png
1 p- crit4.png
1 p- crit5.png
1 p- crit6.png
1 p- crit7.png
1 p- crit8.png
1 p- crit9.png
1 p- crit10.png
1 p- crit11.png
1 p- attack1.png
1 p- attack2.png
1 p- attack3.png
1 p- attack4.png
1 p- attack5.png
1 p- attack6.png
1 p- attack7.png
1 p- attack8.png
1 p- attack9.png
1 p- attack10.png
1 p- attack11.png
C04
C08
C1F
/// - Frames after hitting but before stopping to wait for HP depletion
1 p- attack12.png
1 p- attack13.png
1 p- attack14.png
1 p- attack15.png
C01
/// - RETURN TO BASE
1 p- attack16.png
1 p- attack17.png
1 p- attack18.png
1 p- attack19.png
1 p- attack20.png
1 p- attack21.png
1 p- attack22.png
1 p- attack23.png
3 p- standing.png
C06
C0D
~~~ - Mode 5
C03 -
C07 -
5 p- standing.PNG
C05
4 p- standing.PNG
C01
4 p- standing.PNG
C06
3 p- standing.png
C0D
~~~ - Mode 6
C03 -
C07 -
5 p- standing.PNG
C05
4 p- standing.PNG
C01
4 p- standing.PNG
C06
3 p- standing.png
C0D
~~~ - Mode 7
C02
2 p- standing.PNG
C0E
3 p- standing.PNG
C01
2 p- standing.PNG
C06
2 p- standing.png
C0D
~~~ - Mode 8
C02
2 p- standing.PNG
C0E
3 p- standing.PNG
C01
2 p- standing.PNG
C06
2 p- standing.png
C0D
~~~ - Mode 9
3 p- standing.png
C01 -
~~~ - Mode 10
3 p- standing.png
C01 -
~~~ - Mode 11
3 p- standing.png
C01 -
~~~ - Mode 12
C03 -
C07 -
3 p- standing.png
/// - Attack-That-Will-Miss Frames
C04
C1F
/// - Frames after hitting but before stopping to wait for HP depletion
C01
/// - RETURN TO BASE
3 p- standing.png
C06
C0D
~~~ - End Animation Data