Major Gameplay Changes:
Return of the Follow-Up Critical Modifier
Doubling is not allowed on defense/enemy phase, unless a unit has the Swift Fighter skill. However, those with that skill trade off the ability to crit for it.
Fatigue will always reset after the end of a chapter, however, a fatigued unit will have their Strength, Magic, Speed, and Movement cut in half, as well as take a -20 penalty to their Hit Rate/Avoid.
SP is used to activate skills instead of having a random proc rate.
Personal Weapons automatically repair upon completion of a chapter.
Credits:
@rainlash, Mag, @kdports for developing Lex Talionis
@RobertTheSable for ripping the SNES Tilesets
@Zane for ripping the FE5 Map Sprites
@Psychout40 for converting FE5 Map Sprites to LT Format
Other Graphics by:
- IS
-Yangfly
-eCut
-Leo_Link
-MonkeyBard
-Alusq
-DerTheVaporeon
-MeatOfJustice
-LaurentLacroix
-Salvaged
-FlyingAce24
-Spoon_Rhythm
-Levin64
-CapibaraInSpace
-AmBrosiac
-Zmr
-JTreeko
-Beansy
-CardCafe
-Ereshkigal
-EldritchA
-Indogutsu Tenbuki
-GabrielKnight
-Rainlash
Special Thanks:
The people of FEU who put in the work to give us an abundance of assets we can use.