Hi everyone, last week I tried my hand a starting a blitz (and yes, I’ve read Darr’s essay).
Short story short: it flopped, hard.
Let’s take a moment (if you’re interested) in analyzing why it failed. Failure isn’t a bad thing, but not learning from your mistakes definitely is.
In Voice Chat the other day, Zane (the only person to make a submission, technically it’s compiled, go Zane!) pointed out that the timing of the Blitz wasn’t very good; as students are reaching the end of their semesters, their workload is at their maximum; and adults need to keep adulting whilst also dealing with holiday stuff (Christmas shopping for your whole family takes time and effort, oof).
So, previous resource blitzes focused on creating content that could be considered, as they were, finished products. My blitz, the Frac-Map blitz wouldn’t have even provided the end-user with a finished product.
The plan was to have a part 2, wherein people would take the results of part 1 and create full maps (i.e. it was a 2-step map blitz); but we flopped, and it looks like that won’t be happening. Nobody really showed any interest, so it was doomed from the start.
- Should we just stick to simple resource blitzes?
- The only one I’ve experienced since I’ve started here was the Mugging Blitz 5, and that had a lot of meme entries (something I’m guilty of, as my only entry was a headless Roy).
- Would it be better to just abandon the blitz format altogether?
- Instead, opting for a repository for each type of asset?
- Any and all opinions are welcome, even the ones that just say “Haha you suck and you know it!”
- I am looking for ways to give back to the community, and this seems to have been a step in the wrong direction.