When working on my project I noticed that after the preparations screen the chapter starts off black. I can remove the black by pushing L, but I was curious if there was a way to remove it. If it helps I attached my code and a screenshot down below.
//Made by markyjoe1990 of Youtube
//Modified by Nintenlord
//Modified by Crazycolorz5 and Arch
#define DISABLE_TUTORIALS
#include EAstdlib.event
EventPointerTable(0x21,Pointers)
ORG 0x010EC500
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good //Same order as the above line, but we probably don't need to differentiate between them
POIN Opening_event Ending_event
EliwoodNM:
EliwoodHM:
HectorNM:
HectorHM:
UNIT
Good:
UNIT 0x03 0x01 0x01 Level(3,Ally,True) [19, 12] [17, 16] [0x09] [0] //Lydus
UNIT 0x0A 0x29 0x00 Level(2,Ally,True) [19, 12] [16, 15] [0x01] [0] //Ramona
UNIT 0x1C 0x0A 0x00 Level(4,Ally,True) [19, 12] [18, 15] [0x01, 0x05, 0x6B] [0] //Nevin
UNIT 0x15 0x2F 0x00 Level(2,Ally,True) [19, 12] [16, 14] [0x2C, 0x6B] [0] //Cat
UNIT 0x19 0x2A 0x00 Level(1,Ally,True) [19, 12] [18, 16] [0x03, 0x17, 0x6C] [0] //Randall
UNIT 0x25 0x28 0x00 Level(3,Ally,True) [19, 12] [18, 17] [0x01, 0x16] [0] //Simon
UNIT 0x2C 0x12 0x00 Level(5,Ally,True) [19, 12] [19, 15] [0x1F, 0x28, 0x6B] [0] //Briek
UNIT 0x1A 0x3C 0x00 Level(4,Ally,True) [19, 12] [15, 13] [0x01, 0x6A] [0] //Gabriel
UNIT
Bad:
UNIT 0x20 0x12 0x00 Level(13,Enemy,True) [18, 2] [18, 2] [0x20, 0x69] [0x03, 0x03, 0x09, 0x20] //Cortlag
UNIT 0x14 0x38 0x00 Level(8,Enemy,True) [17, 4] [17, 4] [0x14] [0x00,0x03,0x09,0x00] //Soldier
UNIT 0x14 0x38 0x00 Level(5,Enemy,True) [19, 4] [19, 4] [0x14] [0x00,0x03,0x09,0x00] //Soldier
UNIT 0x14 0x38 0x00 Level(8,Enemy,True) [19, 6] [19, 6] [0x14] [0x00,0x02,0x02,0x00] //Soldier
UNIT 0x14 0x38 0x00 Level(4,Enemy,True) [14, 6] [14, 6] [0x14] [0x03,0x03,0x09,0x20] //Soldier
UNIT 0x14 0x39 0x00 Level(5,Enemy,True) [17, 6] [17, 6] [0x1F] [0x00,0x03,0x09,0x00] //Bandit
UNIT 0x14 0x0E 0x00 Level(4,Enemy,True) [18, 8] [18, 8] [0x01] [0x00,0x03,0x09,0x00] //Myrm
UNIT 0x14 0x3C 0x00 Level(6,Enemy,True) [11, 3] [11, 3] [0x01] [0x00,0x03,0x09,0x00] //Thief
UNIT 0x14 0x12 0x00 Level(5,Enemy,True) [1, 12] [1, 12] [0x20, 0x28] [0x00,0x03,0x09,0x00] //Fighter
UNIT 0x14 0x18 0x00 Level(4,Enemy,True) [3, 12] [3, 12] [0x2C] [0x00,0x03,0x09,0x00] //Archer
UNIT 0x14 0x39 0x00 Level(6,Enemy,True) [11, 12] [11, 12] [0x1F] [0x00,0x03,0x09,0x00] //Bandit
UNIT 0x14 0x38 0x00 Level(4,Enemy,True) [2, 16] [2, 16] [0x14] [0x03,0x03,0x09,0x20] //Soldier
UNIT 0x14 0x18 0x00 Level(8, Enemy,True) [6, 14] [6, 14] [0x2C] [0x00,0x03,0x09,0x00] //Archer
UNIT 0x14 0x0E 0x00 Level(5, Enemy,True) [9, 11] [9, 11] [0x01] [0x00,0x02,0x02,0x00] //Myrm
UNIT 0x14 0x12 0x00 Level(4,Enemy,True) [5, 16] [5, 16] [0x1F] [0x00,0x02,0x02,0x00] //Fighter
UNIT 0x14 0x38 0x00 Level(3,Enemy,True) [7, 13] [7, 13] [0x14] [0x00,0x02,0x02,0x00] //Soldier
UNIT 0x14 0x38 0x00 Level(4,Enemy,True) [2, 6] [2, 6] [0x14] [0x03,0x03,0x09,0x20] //Soldier
UNIT 0x14 0x38 0x00 Level(4,Enemy,True) [8, 6] [8, 6] [0x14] [0x03,0x03,0x09,0x20] //Soldier
UNIT 0x14 0x0E 0x00 Level(5,Enemy,True) [1, 7] [1, 7] [0x01] [0x00,0x02,0x02,0x00] //Myrm
UNIT 0x14 0x0E 0x00 Level(3,Enemy,True) [9, 7] [9, 7] [0x01] [0x00,0x03,0x09,0x00] //Myrm
UNIT 0x14 0x12 0x00 Level(5,Enemy,True) [4, 6] [4, 6] [0x1F] [0x00,0x02,0x02,0x00] //Fighter
UNIT 0x14 0x20 0x00 Level(4,Enemy,True) [7, 7] [7, 7] [0x37] [0x00,0x03,0x09,0x00] //Mage
UNIT 0x14 0x3C 0x00 Level(3,Enemy,True) [5, 3] [5, 3] [0x01] [0x00,0x03,0x09,0x00] //Thief
UNIT 0x14 0x12 0x00 Level(4,Enemy,True) [0, 8] [0, 8] [0x1F] [0x00,0x03,0x09,0x00] //Fighter
UNIT 0x14 0x38 0x00 Level(6,Enemy,True) [9, 2] [9, 2] [0x14] [0x00,0x02,0x02,0x00] //Soldier
UNIT 0x14 0x38 0x00 Level(6,Enemy,True) [7, 2] [7, 2] [0x14] [0x00,0x02,0x02,0x00] //Soldier
UNIT
Jailbirds:
UNIT 0x1E 0x3D 0x00 Level(6,Ally,True) [1, 2] [1, 2] [0x14, 0x15, 0x69] [0x00,0x03,0x00,0x20] //Alexandra
UNIT 0x1F 0x1D 0x00 Level(5,Ally,True) [3, 3] [3, 3] [0x4A, 0x4B, 0x6B] [0x00,0x03,0x00,0x20] //Denise
UNIT
Turn_events:
TURN 0x00 HeyFren [01, 00] 0x00 0x00
END_MAIN
HeyFren:
LOU1 Jailbirds
ENUN
END_MAIN
Character_events:
END_MAIN
Location_events:
Door(18,1)
Door(2,5)
Door(8,5)
Door(14,5)
Door(2,15)
Chest(0x5B,14,1)
Chest(0x1B,13,3)
Chest(0x64,15,3)
Seize(18, 0)
END_MAIN
Misc_events:
CauseGameOverIfLordDies
END_MAIN
Opening_event:
CMOF //Turns Camera Follow off
LOU1 Bad //Loads Prison Guards
ENUN //Waits to lod
OOBB //Ends Start Screen Fade to Black
CMON //Turns Camera Follow On
LOU1 Good //Loads Good Units
ENUN //Waits to Load
TEX8 0x843 [05,05] //Brown Text Title
STAL 40 //stalls
RETB //Clears TeXt8
FADI 10 //Starts Fadin
BACG 0x16 //Loads Dark Room Background
FADU 10 //fade out
TEX1 0x841 //Coming into the Prison Text
FADI 10 //Starts Fadin
BACG 0x1B //Loads Dungeon Background
FADU 10 //Loads Fadeout
TEX1 0x842 //Loads Cortalg talking to girls text
REMA //Clears Screen
ENDB //Ending for Prep Screen
END_MAIN
Ending_event:
FADI 10 //Starts Fadin
UnitClear //Clears Units from Map
BACG 0x10 //Castle uwu
FADU 10 //Ends Fadout
TEX1 0x844 //Gabirel apologizing text
MoveToChapter(0x06)
ENDA
TrapData:
ENDTRAP
MESSAGE Events end at offset CURRENTOFFSET
//The map for this chapter is at offset: ????????