I am working on overhauling supports in fe6. almost have it, the last problem I am running into is the lack of SP addresses in the status screen datastruct. I’ve gotten the first six to appear perfectly. The last four I’ve only been only able to overlap with other status screen ram positions. Obviously that causes issues:
Does anyone have any tips that can lead me in the right direction? I probably can create a function to flush the text ram between status screen pages, but that solution feels kinda… janky.
I used STATSCREEN_TEXT_ITEM0 as an extra text handle on the main stats page to display units you can talk to.
I believe all you need to do is use ClearText before drawing it. You might need a 2nd hook to text clear when you’re leaving the page, or to do so when the main page is being drawn.
Thanks! Looks like just what I was looking for. I am still pretty new to GBA assembly, and didn’t realize there was a function I could branch to that clears the text. I was able go find the address in the definitions.s file too.