[ASM] Changing Difficulty On-The-Fly

There’s this, but I’m not sure if it’s useful for FE8 at all. [FE7] Switch Difficulty on Command

Basically, I’d request for there to be a command where the difficulty can be changed on-call for whatever reason. It appears to be in RAM, of course, but it seems that the only way to do this is some manual handiwork. At a glance it doesn’t seem to be a heavy thing to do though I’m not a wizard.

1 Like

Here’s a quick and dirty version I wrote last night that should do what you need.

FE8 Difficulty Switching

The instructions are in the readme, let me know if you have any issues.

6 Likes

I added it.

5 Likes

Does adding it that way automatically pull the code from github or do you need a local copy? Just curious.

It is a local copy.
FEBuilderGBA packages patches.
This is a similar idea to old rpm etc.

Patch is so small that I never get it from the network.
It is all stored in the FEBuilderGBA archive.

Ideally speaking, it might be better to be able to get it from the network like the package system of linux.
but, I don’t think it is necessary to prepare such a complicated thing now.