Petition to Rename Dozlazerker to Derzerker.
Epic anim. I like how they step back before attacking.
Petition to Rename Dozlazerker to Derzerker.
Epic anim. I like how they step back before attacking.
The one thing I donāt get: why does he scratch his head before the crit with a helmet on? Lmao.
Otherwise, great animation!
Thank you, Arch.
Yeah, Derzerker is more appropriate. Perhaps Kenzerkerā¦ I dunnoā¦
EDIT: Name is fix.
An edit of The Blind Archerās handaxe animation to make it do magic.
I made a āremake/editā from Binding Blade with the boots of @Greenteaās Erk!sage.
Credit not needed
Green tea?
But I prefer to enjoy black tea.
Mage Cavalier <img src="/uploads/default/original/3X/a/9/a9fbe450fcc8a59342e7061f40ad046ca001fc90.png" width=188" height=ā139ā>
Looking at these cool battle animations make my mouth water. Can someone guide me how i can make my own battle animations? Is there any tool which makes this job easy? Any response will be highly appreciated
Have you ever sprited before, talha? Or are you starting from the absolute basics? Pop into the FEU Discord and have a chat with the lead spriters. AFAIK, Circles started off spriting at the absolute basics not even three years ago and now heās one of the better battle spriters in the community. People like him can give you all sorts of help, as well as teach you how to actually format stuff for insertion.
FEU Discord: https://discord.gg/0o6L1illmKvkxBdp
Thanks. That will be very helpful
For some unknown reason, I made a bald priest.
You know, if you want to get your Wrys on or something.
Actually. I ran into something rather obnoxious when I was mucking about, so: here is a palette fix for the priest/cleric that separates the lightest skin colour from the robe because the priest sprite has three unused colours and this doesnāt need to be a thing argh. (Includes bald priest too, because. Edit: and now also my bigger, buff-er priest edit with and without Moulder head, too)
And because I had two colours left over, I separated the staff as well because why not. e: and the clericāsā¦ strap? around the headpiece now uses the same colours as the staff and doesnāt share skin/hair colours.
(There is already another healer repalette, but it separates the robe and cloak and still shares a skin colour with the outfit.)
Hi, I posted a few months ago and nobody said something bad soā¦ I think i can consider them finished.
https://drive.google.com/drive/folders/19ml-X8UtO024QP9icFXiaWXV7Ts5oxWo
Iāve created an animation using a magic whith a staff (magical staff) for pony tail Trou and Val. I also created a little modification with a diamdem. I also decided create a Trou and Val with a Sacean horses.
First of all I donāt know whe gifs are so fast. They are a sum up of different animations I said before all of them using that magical staff as bishops
Did you export the gifs with FEBuilder? It isnāt timed correctly. Yetiās gif thing fixes that. Itās in the repository on Shinās website, I believe.
Shin will add this to his site, now
ok sorry for the spam but I updated the priest palette package with my buff priest and Moulder variant and a small readme. I shouldnāt need to do anything else with it now!
It bugs me a bit when the magic effect shows behind her head, because it looks to me like sheās holding the staff out in front of her.
I try to use this over the old Priest/Cleric, the Cleric works but I get a Battle Animation Error for the unarmed Cleric: āThereās no image in Battle Anime mode: 11ā And for the normal priest, the palette for the unarmed priest is completely messed up and the staff animation has a āImage is too largeā error
Final edit: you were right about the mode 11, but even apart from that, apparently somewhere since the last time I updated febuilder, it decided to change how it interprets palettes or something? Which is definitely cool and good and not at all obnoxious!! It might work now.
[details=Old]Thatās odd, because I made sure to try and import everything before uploading it. Iāll give it another look, hold on a bit.
Edit: Seems to work for me, both FE7 and FE8.
As for palette issues, have you tried changing the previously-unused colours?
Edit edit: Although apparently the game crashes when sheās attacked at range??? What.
Apparently all the unarmed dodges break at range???
e: going to make a separate thread about this so as to not clog this up.[/details]
Today, presenting you the Ephraim Repack!
Everything begins when I started to look for a sword animation for Ephraim. Despite how well done TeraSparkās repalette was, I had an odd gripe about that sword animation, which, while it was okay to behave like a rapier, I wasnāt a fan of how Efrim spins the sword twice without much of an original motion.
So, I went on to make my own, but Pikmin stepped up and helped me with the matter of the palette: It was bad, distribution-wise. Therefore, we went on giving Efram some good distribution at the cost of the capeās red and more color all over.
What started with giving a sword to Ephraim, it continued on with giving him proper justice to the palette distribution, and eventually ideas came to me, and I started giving Ephraim every single physical weapon possible, including crossbows and a long rapier. The result was my first marvel and achievement of 2019, with the help of famous spriters in the Discord server, such as Blaze or Black Mage. There was also a funny argument about the bow in private lmao
Includes:
All physical weapons possible: Lances, Disarmed, Axes, Swords, Handaxes, Bows, Crossbows and Rapiers.
A good set of non-player palettes, along with a .txt file for their insertion in Pal2EA
Another repalette in another style, however with a few fixes in animation, especially the lance animations.
Upcoming features in the future because I gotta do War Monk after this:
Magic and Staff
More palettes
One or more surprises in hand
A female variant(?)
This is absolutely brilliant, finally Kalos will have his bow animation, wink wink
Gj everyone who worked on this
P.S. Those sword/rapier animations are gorgeous, too.