Animation Directory (Finished products ONLY)


#575

I never uploaded this animation. Saki reminded me. Sorry i dont have a gif


#576

Greentea animation: I only wrote script for them.
Kenneth Bishop:


Lucius Bishop:


Louise Sniper:


Karla Myrmidon:


Karla Swordmaster:


Karel Swordmaster:


Elibean Nights - Final Version (Gamma Testing)
#577

Great job! Those are Kenneth of Black Fang, you got Lucius and Louise, Myrmidon and Swordmaster Karla with the last one being Karel


#578

Nice job man! :thumbsup:
You really saved me some work and time. xD
I was about to script some of these myself but I didn’t had the time to do so. (fortunately I’d say now :grinning:)


#579

As I mentioned earlier, there is something I want to release after my animation showcase from FEE3 did drop. So here it is:

Inspired by Hectors newest iteration from FE Heroes Choose Your Legends 2.

The Brave Hector!

It comes with the complete weapon triangle and an unique animation for Armads!

[details=preview]

[/details]

Credits:
Nuramon

That’s all for the moment. I hope you enjoy it.


#580

awesome man is amazing


#581

Due to popular demand, (and because we should’ve done so in the first place) here’s a package for the cavalier with generic palettes this time
Download SalvCav w-palettes

If you just want the palettes themselves, their values are:

Blue: 8076FF7FFF5BFE3EF431356B2B5A464110424A29895266299842B0250A19A514
Red: 8076FF7FFF5BFE3EF4317D4E3925D118D1350A1D3525CC187446AF2D091DA514
Green: 8076FF7FFF5BFE3EF431534F6A2A88215A225301F43E2F261C4316264E19A514
Purple: 8076FF7FFF5BFE3EF431BA76B3592D3133524C35D1450B299C73D356AC35A514


Team SALVAGED Cavalier Release
#582

Berserker with staff


#583

This makes me hopeful for the day that Heroes can wield Staves.


#584

Doesn’t beat the enemy over the head with the staff, break the staff, then pull out another identical staff/10


#586

I wanna bring something up in here, not sure if anybody has.

I used the Armored Brigand, the Hand Axe animation seems to have a problem.
The attacking works but apparently when the player attacks the animation comes to a complete stop.
I brought it up to 7743 thinking the character’s attack animation had a problem but it was just the hand axe Armored Brigand.

If anybody can bring this problem up to The Blind Archer right? Not sure if its only me but I wanted to bring it up in here.


#587

I think the animation frames are not correctly arranged. One could maybe fix them by comparing them to the normal bandit one`s.


#588

I vaguely recall a similar issue when I made Rebecca an Armor Brigand in FE7CM, and eventually reverted her back. I’ll add it to my notes.


#589

Awesome! Glad I was able to bring it up to you guys.

Hopefully it can be fixed.


#590

Hello there. My friend said that he was free to use his pictures. He has two ID names in China: 火纹晓菜鸟 and Red Bean.
This is the picture he provided:




Thank you :grinning:


#591

Holy shit that’s a masterpiece


#592

WhenTheNewSmashDLCDrops.gif

“Yay!”


#593

new meme emoji :slight_smile:


#594

Lilina with axe animations when? Greentea, your friend did a awesome job creating those.

Oh Klok! I come to bear great news, all thanks to @7743 for looking into the problem with the Armored Brigand’s Handaxe animation.


#595

Thank you.

I wrote a supplementary explanation in Discord(Ngmasion).
Since FEU can not attach zip, I asked for updates instead.

When “Handaxe” of “Fighter” counterattacks with “Handaxe” of “Brigand M (Armored)”, it will freeze.
This is because “Handaxe” of “Brigand M (Armored)” is written with wrong animation end as follows.

C01                                     #NOP
C0D                                     #End of dodge animation. preceeded by 0x06
C06                                     #Begin opponent's turn after hit.next code 0D.

The positions of C06 and C0D are opposite.
This should be fixed as follows.

C01                                     #NOP
C06                                     #Begin opponent's turn after hit.next code 0D.
C0D                                     #End of dodge animation. preceeded by 0x06