The recolor works with characters of both light and dark skintones, though darker skintones will probably need to use a darker colored horse due to sharing a single color with the rider’s skintone. It also makes the shoulder armor the sprite has more visible and can be colored in any way you want.
As it turns out, the rider on the vanilla peg knight sprites actually does have long hair, or at least shoulder-length hair. It’s usually obscured by the rider’s spear arm or the pegasus’s wing but looking at the frames it is there.
I might try and work on a Knight recolor next because the Knight has at least 2, maybe 3 unused colors in its palette and those colors could do wonders in allowing better coloration on the Knight. Currently, I feel like the Knight is one of the hardest animations to give a decent custom palette to due to the way it’s sprited.
It now takes advantage of all of the colors in the palette and reorganizes them so that you have a little bit more freedom when coloring a knight. The package includes only Lance and Unarmed animations because I’ve only recolored what I’ve needed for Awful Emblem so far. I might look into doing sword/axe/bow at a later time. Enjoy!
Thank you. The normal pallete is impossible to work with. If it’s alright with you I’ll try my hand at putting the pallete edit into the axe armor in the directory.
Sure thing, go right ahead! If it helps, the big changes I made were that the spear shaft uses the two unused colors in the palette, and the helmet and gauntlets now match the armor color. The trim color is left purely as trim and not used in any other place with the exception of the kneepads that you can see in a couple moving frames. Just follow along with the frames I included in the package and you’ll surely be able to make a recolor along their lines.
@Blademaster@Primefusion@dancer_A
Any animators want to help with with our forum hack? We need a few animations but realized we don’t have enough animators…
Finally off school for the summer so I’m going to start playing around with hacking again. Made these a while back and figured I should upload them.
Bow animation for transporter/Merlinus:
Its pretty simple, but it works and I like it.
Berzerker Edit/Heavy Sword User:
Started out trying to make some kind of custom, armored infantry unit with a big ass sword but I bailed on that and ended up with an armored berzerker sword edit. Not sure what this could be used for, but I figured I’d share it anyway.