I’ve been in the Fire Emblem community for a while, and both the offical games and people’s hacks have had various unique ideas for weapons, items, skills, and just overall gameplay mechanics.
But… HOW far can we go?
Here I’ll be posting ideas I’ve had for my hack, and other things I’ve brainstormed.
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Bandit effectiveness:
If you really think about it, “bandits” have been a whole subtype of classes for a while now. Thieves, Brigands, and their promotions… They can all destroy villages, and also are not frequently recruited by the player army. Most games give you just 2 thieves max, and no brigand.
Now, with these characteristics pointed out, why not have effective weaponry against them?
In concept, a bandit effective weapon should be either a sword or a light tome.
In my hack, I’m giving this effectiveness to Purge, because the etymology of the word [from Old French purgier, from Latin purgare ‘purify’, from purus ‘pure’], it means to essentially purify something, or more specifically, to get rid of impurities. And bandits could be seen as “impurities” by a heroic figure.
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Constitution stat boost on Dragonstones:
This one just makes sense. If you’re turning into a giant dragon, your constitution should increase with your other stats. This would allow manaketes to also rescue other heavier units.
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That is all for now. I will dump more ideas here in the future. Feel free to comment on what you think of these ideas