(17+) SRPG Studio Heroes (18 of 36 chapters)

This project is recommended for ages 17 and up for coarse language and crude humor, particularly in Viteri’s campaign. You have been warned.

One night I was taking a shower when I suddenly realized “Hey, wait a minute. The English-speaking SRPG Studio community on Discord is the most peaceful it’s been in ages.” I also realized that the 5th anniversary of the software’s English release would be coming up soon. Which is how we ended up here.

Today I introduce to you my latest project, SRPG Studio Heroes! Partly a vanity project, partly a celebration, partly an excuse for me to mess around with a reclassing system in the context of a full-length project, this game is a community project for both the r/SRPGStudio and SRPG Studio University Discord servers.

Primary features:

  • Two separate campaigns! Each campaign is planned to be 18 chapters long and has its own (mostly) unique maps and its own set of playable characters. Follow the story from the eyes of either Leafy, the noble owner of the University server, or Viteri, the wicked (awesome!) owner of the Subreddit server, as they attempt to put a stop to my antics causing chaos and unrest within the greater Community. Each server’s campaign is written with a tone that reflects its overall atmosphere, with Leafy’s being more serious and Viteri’s being more crude and farcical.
  • A reclassing system, functionally a hybrid of Shadow Dragon and Awakening’s. Each character has 3 classes (4 after promotion) that they can freely swap between at any time before deploying for a map. These classes are meant to be organic components of a unit’s toolkit, and you will need to make the best use of the system you can in order to claim all the rewards from each map.

Other notable features:

  • No permadeath!
  • Toggle between single RNG or double RNG before starting a new game
  • The Weapon Triangle (Swords, Lances, Axes), which grants Accuracy ±15
  • The Trinity of Magic (Light, Anima, Dark) and (Fire, Thunder, Wind), which grants Attack ±3 and Accuracy ±15
  • Radiant Dawn-style Bows
  • Knives, which are functionally a mix of their Radiant Dawn and Fates incarnations
  • Bonus EXP (like in Path of Radiance)
  • AS = Spd - Wt (you need 5 more AS than your opponent for follow-up attacks)

Spreadsheets:

Dropbox link (Demo 2.5, 9 of 18 chapters per campaign)

Discord server

Feedback survey

Instruction manual

Known Issues:

  • Reclassing messages are sometimes not cleared properly when reclassing a unit right before a cutscene or similar event.
  • Units’ Staff ranges are visible if they’re hovered over, but aren’t taken into account for enemies when highlighting enemy ranges.
  • Enemies may behave erratically after being refreshed by Dancers/Bards.
  • Weapon Rank increase messages may display at the wrong time if battles are skipped.
  • Weapon/item merging may not work properly when using a keyboard or gamepad.
  • When reloading save files in battle, highlighted enemy ranges do not reset immediately; clicking on an enemy again will reset the highlights.
Screenshots

Capture
Capture2
Capture3.PNG
Capture4

Serenes Forest thread

EDITS:
(1/14/2023) Bugfix release for Demo 1
(3/3/2023) Demo 2 release
(5/12/2023) Demo 2.5 release

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The initial release had a couple of glaring errors that managed to slip through the cracks, so I’ve put out a quick bugfix that should address these and some other smaller issues.

Changes:

  • Command Skills no longer display activation rates of 100%.

  • Weapon types now use default icons including custom ones made by Dankboi in their style. He has also been added to the appropriate part of the in-game credits, where he was originally missing.

  • The “Swap” command for moving a rescued unit between two other units has been renamed “Transfer” to avoid confusion with the Swap movement Skill.

  • The “Info” menu in the Base has been renamed “Conversations” so that the player can more easily remember to check it regularly.

  • Nine’s unit description and the rest of his unit quotes have been inserted where they were originally absent.

  • The Wastelayer’s growth rate bonuses have been increased from 25% to 50% to make its effects more noticeable.

  • The ransack event for the southwest House in Viteri Chapter 2 has been fixed.

  • Warnings about Burglar Thieves have been added to the beginning of Chapter 2.

  • A warning about Looter Thieves has been added to the beginning of Chapter 3.

  • The “Viteri and Dawn” NPC in Chapter 5 has had its name corrected to “Viteri and Leafy” and received a proper portrait.

Your existing save files should be compatible with this new release if you want to switch over. Enjoy!

Hey, gang! Demo 2 is now out and brings the game to 50% completion. Your pre-existing Demo 1 save files should be compatible with it, but may have minor issues related to unit changes.

CHANGELOG:

  • Class-related bugs such as Troubadour and Heavy Cavalier having their promotions swapped and Adventurers being unable to use Lockpicks have been fixed.
  • The Trinity of Magic has been expanded to include the Anima sub-triangle.
  • The male Lord/Great Lord class’s battle animations have been adjusted so that they look less awkward when wielding Axes.
  • The Talk command no longer consumes a unit’s action when used.
  • A sparkling aftereffect has been added to hits from the Cupid’s Bow.
  • The Antitoxin and Voice Drops now have proper healing animations.
  • Bluh has had 3 points and 5% growth rate moved from HP to Mag.
  • Anarch has received a special event for the first time he is deployed as a Monk or Bishop.
  • Cold has received an extra Axe Rank. In addition, an oversight that caused him to give Support bonuses to Blahbber instead of Bluh has been fixed.
  • Nine has received an extra Axe Rank. In addition, his missing unit description and defeat quote in Viteri Chapter 5 have been fixed.
  • Dankboi now has the correct melee motion graphics as a Vandal and has received a special event for the first time he is deployed as a Cavalry class.
  • Sullivan’s Soldier/Sergeant reclass has been replaced with Villager/Landsknecht.
  • Objective displays have been added to the beginning of every chapter.
  • New weapon/item notifications for the shops are now more detailed.
  • More custom music has been added throughout the game.
  • A “this game is a work of fiction” disclaimer has been added after the campaign select.
  • Some dialogue at the beginning and end of Viteri Chapter 1 has been changed to sound less awkward.
  • More instances of “kill/die” have been replaced with “send/go offline”.
  • Viteri Chapter 2 has been renamed from “Getting By” to “Gimme Shelter”, after the Rolling Stones song.
  • More normal sand spaces have been added to Viteri Chapter 3 to make the map slightly easier for Footsoldier, Armored, and Cavalry units to traverse.
  • In Leafy Chapter 1’s post-battle cutscene, Mak now specifies that the rock she finds was being carried by Xand before he went offline, and the leftover boss indicator has been removed.
  • The Base conversation between PCMath and Mak in Leafy Chapter 3 no longer increases their Support.
  • In Chapter 5’s pre-battle cutscene, every member in each team now enters the map all at once, and the opaque background behind the “Viteri and Leafy” NPC has been removed.
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Nice to see you again, everyone! Demo 2.5 is now available. There are no new chapters, but the game has received extensive changes based on feedback received over the course of the Build in Progress game jam for SRPG Studio hosted on itch.io. There’s a lot to go over, so I’ll organize it by topic.

UI changes
  • In general, the game’s UI has gotten a Discord-themed makeover to match the setting of the story.
  • A unit’s class type is now displayed as an icon next to its class. Class descriptions have been updated accordingly.
  • Unusable weapon types now have their ranks grayed out instead of written inside parentheses. Additionally, the weapon types for which a unit has Rank S are now displayed in green.
  • The stat thresholds for Level Up quotes have been changed. They are now 0-1 points, 2-3 points, 4-5 points, 6-7 points, and 8 points.
  • Menu graphics are no longer visible during Base conversations.
Levelling and WXP changes
  • An internal Level system has been implemented, representing the Level at which a unit has been promoted from a basic class to an advanced class. The EXP formula now takes this internal Level into account when calculating EXP gains.
  • WXP is now displayed as a tooltip as opposed to being part of a weapon’s description.
  • BEXP Level Ups have been reverted back to a guaranteed 3 stats apiece both because of general player reluctance to use reclassing and to address an issue where the Wastelayer’s growth rate bonuses worked inside the Base.
  • The BEXP tax paid by mounted units for Level Ups has been removed, as the above change in combination with reclassing renders it completely redundant.
Difficulty changes
  • When starting a new game, you can now choose between playing with 1RN (Honest) or 2RN (Consistent).
  • Enemies now display targeting lines when a player unit enters their attack range, similarly to Fire Emblem Engage.
  • Most enemies have received +3 HP, +2 Str/Mag/Dex/Spd/Lck, and +1 Def/Res. Bosses’ stat boosts may be slightly lower to varying degrees. To ensure the chapter objectives aren’t made too difficult by this change, several chapters have also had enemies removed.
  • The BEXP reward system has been tweaked. The reward is given all at once at the end of the chapter after being reduced to 1/(number of units lost in the chapter + 1).
Weapon, item, and Skill changes
  • Leafy’s Ban Buzzer tome has been renamed to Banishment and uses a new icon.
  • Two new Anima tomes, Blitz and Razor, have been added to the game.
    • Blitz is a generic version of the Dire Thunder tome from Thracia 776, i.e. Thunder magic that strikes twice per attack. It uses the icon originally used by Banishment.
    • Razor is a returning tome from Mystery of the Emblem, where it was originally known as Shaver in Japanese and localized as Cutting Gale in Three Houses. It is Wind magic that possesses a high Critical Hit rate.
  • All physical tomes including Shroud’s Baphomet tome have received -2 Wt and +5 Hit.
  • All Bows and all other tomes have received -5 Hit.
  • The Quake tome’s spell animation has been slowed down.
  • The Swap Skill now has the correct description; previously its description was identical to that of the Shove Skill.
  • Door Keys and Chest Keys are now available for purchase from the General Store.
Character changes
  • Most pre-promoted characters have had their growth rates reduced in keeping with the new EXP formula which makes use of internal Levels.
  • Viteri’s shirt is now black to maintain consistency with his reclassing quote. This also extends to his appearance on the title screen.
  • Blahbber, Nine, Eve, and Justin’s hair colors have been tweaked to look more natural.
  • Luna’s retreat quote and bits of her Base conversation with EcoGoth in Viteri Chapter 4 have had emotes added to maintain consistency with the rest of her dialogue.
  • Nine now has Sacrifice instead of Nihil.
  • Slenderquil, Eclogia, Sullivan, and Danger have received new Supports and Base conversations.
  • Slenderquil now has Luna instead of Sol.
  • Goinza now starts with a Razor tome instead of an Elwind tome.
Chapter-specific changes
  • Viteri Chapter 3
    • Arwing now has Gamble instead of Conquest.
  • Viteri Chapter 5
    • Sullivan now has a Vulnerary instead of an Herb to reflect the change in Leafy Chapter 3’s treasure rewards.
  • Viteri Chapter 6
    • The Rinkah “Einherjar” mentioned in the pre-battle cutscene is now referred to as a “bot” to maintain consistency with the idea of existing FE characters being replicable in the form of bots. This change also applies to Leafy Chapter 6.
    • The bottom-right mountains have been redone to correct an oversight where units could potentially become stuck behind the Village.
  • Viteri Chapter 7
    • The Leonster Energy gag item purchasable in the Base has had its price lowered from 225 G to 200 G to give it more value relative to a normal Herb or Vulnerary.
    • Oversights which allowed Viteri to change his starting position and talk to Redd multiple times in one turn have been fixed.
    • The turn limit for the timed BEXP reward shown upon starting the map now correctly displays as 15 Turns.
  • Viteri Chapter 8
    • The bit about the guardian bots protecting the Starlight plugin with “their lives” has been changed to “every fiber of their being” to maintain consistency with the “offline = dead” rule and the idea that bots aren’t real users.
    • The BEXP reward has been readjusted to correctly total 2250.
  • Leafy Chapter 1
    • The opening narration has been updated to reflect the Subreddit once more being the more populated of the two servers IRL.
  • Leafy Chapter 2
    • The eastern House has been moved further north so that the player can reach it more easily in light of the enemies now being stronger. This also addresses an oversight wherein the condition of said house during the post-battle cutscene doesn’t match its condition when the chapter is finished.
  • Leafy Chapter 3
    • The background for the chapter’s Base has been changed from a rural village to a more urban town.
    • The bottom Chest now contains a Vulnerary instead of an Herb.
    • Sullivan has been moved closer to his cell door.
    • The BEXP reward has been readjusted to correctly total 1250.
  • Leafy Chapter 4
    • Another instance of “to die” has been changed to “offline”.
    • Two of the reinforcement spawn events have had their orders swapped to move some pressure from the top of the map to the left.
  • Leafy Chapter 5
    • Viteri’s Javelin has been given to Briver.
    • Cold’s Throwing Edge has been given to Pӓde.
    • Some enemy positions have been moved to make them easier to defeat preemptively.
  • Leafy Chapter 8
    • A trivia question about fast food mascots has been tweaked slightly to correct an accidental misgendering of the Wendy’s girl.
  • Leafy Chapter 9
    • Dankboi has received a special deployment event for this chapter.
    • Clown no longer has a droppable Swordreaver. Instead, one of the Dark Flier reinforcements accompanying him now has a droppable Axereaver.

Previous save files might be compatible with this version, but it is not recommended to use them due to the sheer number of changes that have been implemented.

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