This game makes use of character portraits and backgrounds generated with AI. If that doesn’t jive with you, it is recommended that you click out of this thread now.
Hello once again, FEU. Adarya and I are excited to show off in earnest our first collaborative project. Originally debuted as part of the MARTH contest, it is now well on its way to becoming a full-fledged game.
Featuring a (human-written, don’t worry!) story of a runaway queen grappling with the might of two warring empires to make the continent of Avra safe for her children again, this game’s presentation is further enhanced with expanded battle animations, numerous unique backgrounds, beautiful custom tilesets, and a visual style reminiscent of Radiant Dawn, and even some limited voice acting to create one of the most appealing SRPG Studio experiences yet.
- Choice of playing with either single or double-RNG
- The Weapon Triangle (Swords, Lances, Axes), which grants Accuracy ±15
- The Trinity of Magic (Light, Anima, Dark) and (Fire, Thunder, Wind), which grants Attack ±3 and Accuracy ±15
- Fixed weapon ranks like in Genealogy of the Holy War and Engage
- Enemy targeting lines like in Engage
- AS = Spd - Wt (you need 5 more AS than your opponent for follow-up attacks)
- Bonus EXP like in Radiant Dawn, except BEXP Level Ups give four stat points instead of three
- A Fates-like Skill system in which each character has a unique personal Skill and can learn more dependent on his/her class
Dropbox link (15 playable chapters)
Spreadsheets:
Known Issues:
- Enemy range markings are not reset immediately upon reloading a battle prep save file.
- The boss indicator doesn’t follow moving bosses properly.
- The red “!” indicator only displays if an enemy has an effective weapon equipped and will not display if it possesses an effective weapon, but it isn’t equipped. This issue cannot be fixed due to the limitations of both the plugin used for this functionality and of SRPG Studio’s API.
- No message displays when a unit learns a new Skill. This issue cannot be fixed due to the limitations of the plugin which enables units to learn Skills by class.
- Crashes have sometimes been observed when attempting to perform an invalid merge specifically on the Inventory menu.
- The movement points display does not take the scroll position of the screen into account. It has been disabled by default, but can be re-enabled in the Config menu.
- On rare occasions, two characters may become stuck in the same deployment slot during Battle Prep. This has been observed most consistently when a character is defeated in one of the mock battle chapters (i.e. 5 or 6) on Casual Mode. If this happens, try returning to the Base and then going back to the chapter map to resolve the issue, or reloading an earlier save file in the case of 10-2 where the Base is unavailable.
- If you encounter any crashes not specified above, please report them, provide us with the error message, and attempt to replicate the problem as best you can!
Credits
Story and character concepts by Adarya and Von
Character portraits generated with KlokGen AI using
training data from Intelligent Systems and edited by
Adarya
Backgrounds generated with Google
ImageFX/Imagen3 and edited by Adarya
SRPG Studio RTP assets created by SapphireSoft
Custom Tilesets:
Nekura Fantasy Map Chip Material Collection
Custom animations:
Dankboi68
Custom Class Graphics:
Dankboi68
EightWinds
Fuwafuwa
gameandfun
JAPANWeb
Kashikoma
Maiser
Von Ithipathachai
Custom Weapon & Item Graphics:
Briver
Claris
Dankboi68
EightWinds
JAPANWeb
miyabirakuda
senaka
Von Ithipathachai
Custom Skill Graphics:
Alfe
EightWinds
Fentanyl
Fuwafuwa
F-Man
JAPANWeb
miyabirakuda
senaka
VonIthipathachai
Custom Effects:
Chiryo no Tsue
Dankboi68
Fuwafuwa
Pipoya
redballbomb
Sfilna
Skeleton
Custom Plugins:
1-239
Anarch16sync
Aren
Balberith
blindcoco
Claris
Cube
Goinza
MarkyJoe
McMagister
namae_kakkokari
Nantoka
o-to
PCMath
piketrcechillas
Repeat
robinco
Von Ithipathachai
Custom Music:
“Toberu mono” (instrumental) by Nobuo Uematsu
used for the title screen
“The Last Story/翔べるもの〜Toberu mono〜” Piano
rendition by イルカ
All other music from Intelligent Systems
(Arrangements of “Adversity”, “Going My Way” and
“Loptous” by Dragston Dev)
Custom SFX:
Intelligent Systems
Metzik
Custom Voices:
Intelligent Systems
Additional voices generated with Elevenlabs
Fonts:
Monster Of Fantasy Modern Serif Font by Storytype
Studio
Constantine by Dukom Design
Playtesters:
Adarya
Alistiel Viteri
Dankboi68
Kameezie
SolemnSage
Von Ithipathachai
Special Thanks:
Moose
DATBOI2THESEQUEL
darknight97
Harmonic Minor
Krizzykitty
Zach Burgundy
The Radiant Dawn CMU team for allowing Selenea
being part of their project.
And you, the player, for trying our game