Documentation


Topic Replies Activity
The FEUniversity Initiative: Tutorial/Doc Request Thread

Greetings comrades, In an effort to improve the forum's directory of information, @CT075 and I are starting a new initiative: FEUniversity. As the community has grown and discord became the prominent method of comm…

16 July 6, 2019
[FE8U] Item Error Message Table 1 May 22, 2020
[FE6U]Leftover Debug Stuff 1 January 2, 2018
[FE8] Change Required WEXP for next level 1 April 18, 2020
[FE8] The Official AI Documentation Thread 29 February 14, 2020
Thoughts on SNES(FE) Buildfiles/ASM Installers 1 February 6, 2020
[FE8] "Help" Command & Permanent Event IDs 1 March 17, 2015
Fire Emblem 7/8 Bonus Content Edition 5 December 28, 2019
GBA Animation Commands 4 December 18, 2019
[FE8] Gas Trap and Change AI macros 5 October 14, 2019
Differences between GBA version and WiiU VC version 9 October 13, 2019
Information on the RAM area that the patch uses independently 11 October 11, 2019
[FE3] Japanese Documentation, nightmare modules, event editing, patches (fixed growths) and more 19 October 6, 2019
FE9 and FE10 Event Script doc/notes 4 October 3, 2019
Drumset Instrument Key 1 January 4, 2018
Control Enemy + NPC units [FE8] 10 August 26, 2019
[GUIDE/DOC][ASM] "Procs" (or 6Cs, coroutines, threads, fibers, funky structs, whatever) 9 August 10, 2019
[FE7] The Official AI Documentation Thread 181 July 31, 2019
[FE8] EID/Flag Glossary 11 July 31, 2019
[FE7, FE8] Trading 9 July 17, 2019
[FE8] Changing the Universal Doubling Threshold 4 July 4, 2019
FEBuilderGBA - Skill System & Gaiden Spell Menu Conflict 6 June 11, 2019
[FE7/FE8][Major Bugs] Making The Active Unit Disappear 21 December 27, 2014
Max number of standing map sprites? 32 May 18, 2019
[FE7/8] Conversation groups 2 March 11, 2019
Sound Room Song Length 1 February 24, 2019
[FE9] File structure notes 1 February 9, 2019
GBA Hacking in C 2 February 6, 2019
GBA start routine and global variables initialization 1 January 25, 2019
GBA Development in Other Languages 1 February 6, 2019