Documentation


Topic Replies Activity
[GUIDE/DOC][ASM] "Procs" (or 6Cs, coroutines, threads, fibers, funky structs, whatever)

Procs (aka 6Cs, coroutines, threads, fibers, funky structs and all of that) 6Cs? more like "sexies" I am right? I agree, 6Cs are the best. So are coroutines & threads & funky structs & fibers. In fact, in the context …

8 August 23, 2018
The FEUniversity Initiative: Tutorial/Doc Request Thread

Greetings comrades, In an effort to improve the forum's directory of information, @CT075 and I are starting a new initiative: FEUniversity. As the community has grown and discord became the prominent method of comm…

13 July 28, 2018
[DOC][ASM] "Conventions"

ASM Hacking: "Conventions" This is for people that have basic understanding of ARM/thumb ASM and its concepts, but want to know more about how to integrate it with the game's code/other people's code. This is also for…

5 February 21, 2018
Max number of standing map sprites? 32 May 18, 2019
Control Enemy + NPC units [FE8] 8 April 24, 2019
Information on the RAM area that the patch uses independently 8 April 6, 2019
[FE7/8] Conversation groups 2 March 11, 2019
Sound Room Song Length 1 February 24, 2019
[FE9] File structure notes 1 February 9, 2019
GBA Hacking in C 2 February 6, 2019
GBA start routine and global variables initialization 1 January 25, 2019
GBA Development in Other Languages 1 February 6, 2019
Information gathering for Game Playing AI [FE7] 4 February 5, 2019
SRPG Studio RTP Class Tree 1 January 30, 2019
[FE8] EID glossary 10 January 26, 2019
[GBAFE] Battle Animation Sound ID List 1 January 21, 2019
[FE8] Text code reference 3 January 20, 2019
Memcpy 1 January 13, 2019
[FE8] Using CGs 9 January 6, 2019
[FE7] Sound Room Pointers 6 December 16, 2018
[FE7/FE8] Allow Forced Units to change their Starting Position 2 November 24, 2018
Function Library 1 November 18, 2018
Weather Graphics Priorities [FE8][FE7] 5 November 11, 2018
[FE8] PSA: Autoleveling Prf Weapons 3 November 11, 2018
[FE8] Prep Shop Markup 4 November 5, 2018
[FE8U]Removing the class bitpacking to allow for 255 classes 10 October 28, 2018
[DOC][ASM][WIP]Procs: the FE5 version 3 September 8, 2018
[FE8] Tactician naming 9 August 30, 2018
[GUIDE/DOC] ASM Hacking in C (with EA) 13 August 26, 2018
[FE8] "Help" Command & Permanent Event IDs 2 August 24, 2018