Design


Topic Replies Activity
Idea about Counter Abuse in enemy phase 3 March 6, 2019
Tactician Order System 1 July 21, 2018
Battle Reset Button? 7 July 11, 2018
Most unique level of your own design 6 May 8, 2018
Level/ Difficulty design and the state of the current fandom 21 November 11, 2017
Ragefest V: The Enragement Ring OFFICIAL THREAD 10 September 26, 2017
Fixing Armor Knights - how can this be accomplished 9 March 11, 2017
FE5-style Mag/Res 3 April 2, 2017
Which game do you think has the "best plot in the series"? 31 September 27, 2016
Text Insertion: Old vs New 16 June 30, 2016
A Goofier Fire Emblem? 11 June 17, 2016
Thoughts? 21 June 2, 2016
Not refilling health on new chapter 10 May 15, 2016
Resolve 3 April 21, 2016
My thoughts on Growth Rates as a whole 15 February 4, 2016
Experimental "Simplified FE" game was developed for Nintendo Wii 22 December 29, 2015
What makes a good chapter? 14 October 30, 2015
My First Map 13 October 17, 2015
Concept: Preparations Screen Revamp 22 October 6, 2015
Brainstorming Chapter Objective Ideas 20 September 3, 2015
Short stories as Fire Emblem ROM hacks 19 July 15, 2015
Ragefest IV: Trolls & Tribulations 6 July 13, 2015
Mechanical things you like/dislike about FE14 [NO PLOT SPOILERS] 41 July 7, 2015
Implementing an Overlapping Weapon Triangle 21 June 6, 2015
Scrapping Luck & implementing new Strength/Intellect Split 35 June 6, 2015
Considering Potential Fatigue Mechanics 16 June 3, 2015
Discussion regarding providing more context for bytes in hacking 13 May 27, 2015
Your more questionable design decisions 36 April 22, 2015
Fire Emblem's Hollywood Archers 41 January 25, 2015
Share/compare/critique class tree concepts 2 January 24, 2015