So, I’m trying to have this condition where
if Lyn_t and Leila have their normal talk conversation, then trigger the second talk conversation which ends the chapter. My event is this.
BramRedEnd:
IFET 0x01 0x13 //0x13 which is the normal talk
TEX1 0x8F1
REMA
MUEN 0x3
FADI 3
ASMC 0x7A8B9
LOU1 EndingUnits
FADU 3
CAM1 Lyn_t
STAL 10
MOVE Lyn_t [7,12] 2
MOVE Eliwood [5,12] 2
MOVE Heath [6,12] 2
ENUN
TEX1 0x8F2
REMA
MNCH (0x6) //Events that lead to ending the chapter
ELSE 0x02 // If they didn’t have their normal talk yet, trigger this talk.
ENIF 0x01
TEX1 0x8F8
REMA
ENIF 0x02
ENDA
My Char events are this:
Character_events:
CharacterEventBothWays(0x10, BramRedEnd, Lyn_t, Leila) //End
CharacterEventBothWays(0x13, BramRed, Lyn_t, Leila) //Normal
I also have this here in my events
BramRed:
TEX1 0x8F8
REMA
ENDA
Idk if i need that anymore lol
so what happens is that the normal talk conversation happens, then next turn, the talk option shows up again, but it triggers the normal talk conversation again.
help pls