all of my frames are 488x160, and I’m using the ‘object layer’ for my spell.
what the actual fuck though, i wanted to avoid using background frames because my animations is really small and white colored… so shit gets ugly with the whole shrinking and stretching. Each frame is 488x160. Idk if its the script that is the issue or what…
/// - Start Animation
C00
C00
C00
C00
C00
C00
C00
C000040
C101029
O p- blank.PNG
B p- blankbg.PNG
2
O p- s1.PNG
B p- blankbg.png
2
O p- s2.PNG
B p- blankbg.png
2
O p- s3.PNG
B p- blankbg.png
2
O p- s4.PNG
B p- blankbg.png
2
O p- s5.PNG
B p- blankbg.png
2
O p- s6.PNG
B p- blankbg.png
2
O p- s7.PNG
B p- blankbg.png
2
O p- s8.PNG
B p- blankbg.png
2
O p- s9.PNG
B p- blankbg.png
2
O p- s10.PNG
B p- blankbg.png
2
O p- s11.PNG
B p- blankbg.png
2
O p- s12.PNG
B p- blankbg.png
2
O p- s13.PNG
B p- blankbg.png
2
O p- s14.PNG
B p- blankbg.png
2
O p- s15.PNG
B p- blankbg.png
2
C51
O p- blank.PNG
B p- blankbg.PNG
2
/// - End Animation
I don’t think so, I have an animation with 45 consecutive object frames and it works fine (Except if it is used two times in the game, the second time looks a bit messy)
Well, apparently there is a limit of tiles per frame. I remember that this issue is present on the battle animations, and this can’t be solved (Unless you change your frames)
I tried erasing some parts of the frame and they work fine, so the problem is on the sprite itself.
There are both tile limits per frame, and overall tile limits (128 per frame, and I have no clue how many overall). The trick to getting your things to fit better is to use the same 8x8 tiles multiple times in one frame. Usenti has a tool for slicing things into unique tiles, you can use that to check if it’ll fit.
E: On further testing, putting frame 6 with a background on it’s own causes it to gag, which is bizarre, considering it’s less than 128 tiles. Chalk it up to FEditor being terrible at slicing things to fit on sheets.