i repointed my class table beforehand, does that make a difference?
okay, so i tested it further and not every sound is the athos theme
some sounds work normally. Other sounds are athos theme.
one was a staff healing sound
another was a bandit cry???
are you using a weird regular sound/music table
and merely applying the patch without touching anything else summons athos, correct?
yeah, that or any other random sound whenever a character starts walking. Its more often than not athos, though.
Are you capable of applying the patch to a vanilla ROM without issue?
If so, you might want to try copy-pasting the relevant code sections (if you use âview patch dataâ in NUPS it should show you whatâs changed; the code parts are the ones that arenât huge) from a vanilla patched ROM and seeing what happens.
E:
WAIT I KNOW WHAT HAPPENED
Go into a vanilla ROM and copy the data the size of the table from D70000 into your work ROM. Yes, youâre copying big amounts of garbage. Itâs important that the stuff matches exactly. Now patch.
What happened is that UPS is an XOR format, which means that the data in the patch itself is actually stored as a value to be binary-XORâd with the values existing in the base ROM
As you said you zeroâd out the stuff at 08D7:XXXX, this means that the initial table values are being set to the wrong thing, which is probably athos, at random.
yass bitch yaaasss
thanks cam. patching on vanilla and transfering the data to the hacked rom did the trick
I wish someone had told me this earlier, it probably would explained why a lot of stuff Iâve tried in the past hasnât worked