Okay, so I need some help here.
I made a map sprite in Usenti, I took a map sprite with GBAGE and edited with Usenti without changing the palette’s colors on the table.
But when I put it GBAGE with the palette code, it goes like this.
You added a pixel to the left, which is going to break your image, so get rid of that.
In usenti, instead of just hitting save, try to “save as” and select 16 colors without transparency, that should preserve the palette, though you will need to start with an image that has the palette intact.
GBAGE is a pretty outdated way of inserting graphics anyway, I recommend you take a look at buildfiles: https://tutorial.feuniverse.us/
Downloaded FEBulider, imported the sprite and it works!
Why do I suddenly feel stupid?
Also, Leonarth, thanks for the tutorial. It’ll really help.
Last thing, opinions on the map sprite? Not the second one, though.