I like Desert Bastion quite a bit, so I added the Village houses to it. Includes Vendor, Armory, Arena, Ruins, both House types and backgrounds for both basic houses on sand and grass. I ran out of room, though, so when doing a double house you can’t have just one become ruins; both need to. Sorry in advance about that.
Since it’s not my tileset originally, and since I’m posting this here, feel free to put it in the repo as an alternate version to Desert Bastion, credit to Venno, N426 and Gamma. I might be missing people, so if someone else is credited for it, please put their name down too.
After having used this for my 15x10 “1 Screen Mapping Blitz” entry (as I finish it up with tile changes), I had some ideas for adjustments/improvements or perhaps as a variant option…
I feel like that, instead of the cobblestone floor tiles (located above the roof for hidden building interiors), perhaps the “ruins” floor tiles might be a suitable substitute that might not be as… contrasting?
For the palm trees, they kinda come across as flat with how close in shade the colors are. They really could do with some added contrast to make them pop a little bit more. I also didn’t see a single-tile version of one, but maybe I missed it amongst the rest?
And, for a “variant” tileset idea, it would be nice to have Vendor/Armory/Arenas without grass or trees around them, as well as the “wall with water” tiles from the Ruins tileset (below) so that you could have non-beach and non-raised wall transitions from a town to water beside/below it…
The tileset also felt like it was missing some tiles too - shadowed brace when it’s tucked to the right of a wall, wall with shading on both sides for 1-tile walls pointing south with the downward facing wall or fence tile above it, standard bridges (would have love this since I had to make my bridge a chokepoint with only 10 rows to work with), it only has some of the fence pieces, etc.
Okay after some feedback yesterday (thanks @Jj09!) I decided to use a very basic, pre-existing staff script to make my first official animation.
There already exists some Tier 1 infantry and cavalry staff users, but now your early healers can take to the skies with this addition to the vanilla Pegasus Knights. Either give your Pegasus Knights some extra utility by giving them staffs, or make a whole new class centered around the weapon type that can swoop in for those clutch heals, but also be a target of the enemies’ arrows.
The colors for the staff are tied mostly to the hair but also I believe one color is from the outfit.
Comes in both male and female!
(I hope I did this correctly and within the guidelines for the repository. If anything needs fixing just let me know!)
I’ve reworked multiple Breath Animations in CSA.
By the way, the curse of Mr. Sandbag at the end of the video is an event I made as a joke for HIROTO, so you don’t have to worry about bugs.
m(_ _)m
I made a female version of Caim Van Fang’s eliwood style Marth animation.
It’s definitely not perfect but it works. It was my first attempt at battle animation editing and I think it looks fairly decent. I think I have everything set up correctly but if something needs to be fixed just let me know. Download
Speaking of filling holes, the female warrior now has the same repalette treatment that I previously gave the male one. Credit to Temp for the original female warrior. Download
I don’t think i should be credited for those fixed animations like palletes, i saw i got credited, which doesn’t feel right to me. Female knife rogue knife animation was missing in the repo btw.
Anyway, here’s the fixed position of Russell Clark’s female Mercenary
Eldritch Abomination’s arena Brigand but with all frames fixed. It was missing frames before.
Here’s ‘‘Vanilla’’ Baron by Leo_link, Nuramon, Iscaneus. Just a edit for more faithful to vanilla games to match it with vanilla General. (Edit of no clicks sfx or ground effects).
I realized how badly I wanted this, so I decided to jump the gun on this one. I might improve the script for this one later once I get the Lance done.
Speaking of the Lance animation for this, it’s a wee bit rough so I might get around to improving it by making the attack a bit faster, or at least making there be a lunge to the stab. Idk how to properly convey it. I’d probably do a remake for the animation for both sprites if I do so.
For those curious on how it compares to the normal one, here ya go, one at 1x zoom and the other at 4x.
I decided to add some spin to the Handaxe Crit animation for Nuramon’s Armored Hero animation.
All credits go straight to Nuramon.
No, seriously. If you use this animation, please credit Nuramon instead of me. The dude’s an absolute legend. I literally only added some spin to the animation, nothing else.
Edit: I also added some spin to the Baron’s axe, handaxe, and sword animations, made by TBA, St jack, and Flasuban. Again, all credits go to them, if you use the animations, credit them instead of me.
I made this 2 months ago but never uploaded it because I thought it looked kinda ugly. I finally stopped being lazy and retouched it a little, so here it is:
Mexican dub jokes aside, I made a knife animation for Legault (Eldritch Abomination’s repalette, using GabrielKnight and Skitty’s animation), F!Rogue (eCut and Skitty’s version) and M!Rogue (Eldritch Abomination’s repalette) these last two based on Itranc’s animation.
Hey, I’m here again. Out of all of Nuramon’s animations, in my own personal opinion, his Brave Hector animation is probably one of his weakest out of his modern animations(and that’s not saying much considering that it’s still amazing). I decided to re-palette the armor to look more like his default violet armor(never was a big fan of his green brave armor), and reanimate the Sword, Axe, Handaxe, and Armads(I didn’t reanimate the lance, as I have no problems with it). I replaced the handaxe’s backhand grip toss(which I find to look incredibly silly) with a more traditional spin(and shine!). Although, if you find yourself preferring the normal palette for Hector’s armor(the green), you can absolutely change it back to the normal palette!
As I’ve said before; if you use these animations, give credit to Nuramon, not me. He’s an absolutely amazing animator and we are absolutely blessed to have him.
Feedback is greatly appreciated!
Also, if you want to use the violet armor palette without having to download the folder, the palette code is: