Hey dudes! Never done any sprite work, hacking, portraits etc. before but I really wanted to make a custom tactician for the Order of the Crimson Arm romhack so I gave splicing a go. Seems alright but let me know if there’s some issue with it, first time and all it’s a splice of Legault’s head, Lundgren’s body and the Augery lady’s (FE7) hood, with some colouring changes like eye colour, hood = Brammimond, hair is Ephidel or the armour of that guy with spiky armour and helmet whose name I forget. The blue cloth is the same colours as one of the FE6 villagers. Also, I rearranged the positions so it all fit together ofc.
Free to use, edit or whatever. Credit would be nice if it actually appears in something though.
Yup, it’s free for anyone to make use of - I edited the post for clarity. Thanks for the welcome and advice, I’ll be sure to check that thread out.
EDIT: I’m not quite sure what to do with the background though, or does it have to be transparent? Does the colour matter? Also, I had to replace a slightly lighter pixel colour on his face which was in the original portrait to make room. If I made the background that colour, could I put it back onto his face?
+++ There were some pixel issues and it wasn’t properly 16-bit so here’s a better version with a filled background:
I decided to try and make the knight a bit smoother.
It’s still basically the same animation, just with some extra frames and smears added. The only real change is for the javelin crit, where instead of the twirl being completely separate from the throwing animation, i made it finish into the ready stance before throwing.
I made custom Skill Proc animations for Skill Systems in the style of more modern FE games. Nothing special, but an improvement. However, the animations are still transparent, and I have no idea how to fix that. I thought it might be due to my ignorance of color palettes, but after some testing I no longer think that’s the case. They still look pretty good–miles better than the default ones, at any rate. Any ideas on how to fix that would be appreciated!
I’ve spreaded the epicness of Pikmin1211’s improved Hero shield so that female heroes and Raven heroes can also bask in it. I also removed the white shade from their faces because screw shared shades; now you can recolour their skin or weapon just fine without worrying about the other. Includes female map sprites. Credit to Pikmin1211 for the shields (in both the animations and map sprites) and St jack for the tweaked female hero animation. Edit 26/09: I also updated a white pixel on the hilt of the sword to be blue instead, and added variants of the regular male “armour hero” with the hilt and face fix.
I’ve also done a repalette of Waleed’s Gladiator/generic Hector Fighter/whatever you want to call it, so that the scarf/coif/clothes don’t have to share colours with the axe/trim (the original animation had 3 unused colours which was perfect for allowing this), and the horns don’t have any skin shades mixed in with the trim shades. Also got rid of a white pixel on the face (you all know the drill for this by now). In addition to the usual repalette shenanigans, this comes with standard GBAFE-styled generic enemy/NPC/other palettes which were missing from the original, and fixes the disarmed animation’s idle frame which wasn’t actually disarmed in the original. Credit to Waleed for the original animation.
Lastly, I’m not sure who to contact about this, but there are some animations on emblem-anims that are in a state of limbo; they’re on the site and can be found by putting the right keywords in the search bar, but they aren’t in any of the sections and don’t have a name so there’s nothing to click to get a direct link to their repo folders, you can only get them by actually digging through the repo. I know the Retrogamer/Pikmin1211 female hat mage, EldrtichAbomination’s Arbalest repalette, and my Warrior repalette have this issue and there may be others.
Credits should be listed for all the same people who worked on the rest of the Ephraim repack (I don’t know immediately offhand who the Crossbow and Rapier animations were made by, but they in particular.)
Ephraim Lord (F) with a Rapier and Crossbow. This should finish off all of the Ephraim Repack animations (DerTheVaporeon, Pikmin1211, me) being ported with female hair, meaning it’s now possible to make dismounted Master Knights wielding fuckin everything.
I also don’t think it was clear with my Staffphraim, but the animation is also built for magic (specifically Light Magic, the Staff has a critical animation), which could be useful to have up on the repo.
F2UF2E yada yada how do i end posts
edit: Rapier anim has some bugginess thanks to a messed up image order that I was too tired today to work around after finishing it. I’ll update the download link soon. Maybe.
What’s new you ask? For starters, this is based off Zora and Venno’s updated village which includes a lot of the FE7 ship parts. I fixed the palette to allow some of the ship parts and cliffs to work together. New stuff includes but is not limited too: mountains/cliffs with grass, sand, and water transitions, rivers, wide waterfalls, palm trees, barrels on grass/roads, vertical stairs and doors, and FE6 bridge tiles.
I took out some of the redundancy in the villages to free up some space for the mountains, but ultimately split those tiles up between the lower left and upper right. There shouldn’t be too too many other tiles that moved around from the previous version, but they should be easy enough to spot.
There are new animation files, to go along with the adjusted palette, as well as the wide waterfalls and the water under the bridge.
This tileset isn’t without some issues, mainly because I’m lazy. The mountains are from the FE7 village tileset, they admittedly aren’t that great, but they take up a very small amount of space in the tilemap. I’d suggest limiting these to the edge of maps in smaller quantities just to spice things up a bit. Cliffs are a bit haphazard, cobblestone floor is a bit iffy, and custom palettes can get a bit tricky. But in good news, there is another more optimized version in the works, albeit not quite in the GBA style. I just wanted to get this one out.
With Nuramon’s blessing I now present to y’all EPHRAIM INFANTRY GREAT LORD BUT ITS FEMALE. Made sure to get that before I got too far with this!
Remember like four days ago when I said I was done with Female Ephraim? Yeah nah like 20 minutes after posting that in the FEU discord I asked if someone would be interested in me doing Ephraim Infantry Great Lord but with long hair for a female model. Beansy just responded with a picture of Emperor Palpatine saying ‘dewit’ and BY GOLLY AM I GONNA FUCKIN DO IT AAAAAAAAAAA
She comes equipped with Sword, Lance, Axe, Hand Axe and Unarmed animations (I’m not doing Siegmund, that’s Ephraim locked and he’s a guy sorry ladies and gents) and is packaged in this handy download link with the text document, the FEditor format, the gifs above and a battle palette sheet so you don’t even need to bother loading FEBuilder up to start editing the palette - just open a pixel art program or website piskelapp best for non tileset things and get going!
Credit goes to Nuramon for the originals and on-the-side credit to Wan, Lyna, Marcos and Wasspix for putting up with me spamming their DMs with progress on this lmao sorry guys
also nura pls why 150+ frames on the lance that was so much hell to do
As it’s not properly mine and I just did hair, F2U F2E but I suggest checking with Nura first. He’s cool.
EDIT: forgot to put it in the original, but this took a combined effort of probably 15 hours. Lance took the longest of about 4 hrs through the night and 3 in the morning, Axe took 3 total, sword took 3 total, hand axe and unarmed took not much at all.
Just quickly trimming down the vanilla Fleet and Phantom map sprites because, just like the monster sprites that Warpath/Pikmin fixed a while back, IS was very inefficient with them and made them 32x32s just to squeeze in a whole one unnecessary extra pixel of width. Enjoy your reduced OAM issues.
Also I went back and tweaked my tweaks of Pikmin’s Hero shield a bit further, replacing an annoying white pixel on the hilt of the sword with blue just like the rest of the hilt, and adding a hiltfix/facefix version of the regular male “armour hero” as well.
I also redid Orihara_Saki’s Rogue knife animation so that it matched the repalette by Pikmin1211 and Maiser6. Credits to all of them for the original knife and repalette.
Here we are ladies and gentlemen, I present to you the Grand Mahout animation, a work that originally had some sprites from Orihara Saki, and he allowed me to make an animation out of them, and SHYUTERz has been working with me on this (seriously, without him I couldn’t have made it this far.) If there’s anything you need to tell us about, please contact us if needed. The only thing left would be a class card, which we haven’t been able to make yet, so I want to create one in the future, so you may have to wait a bit for that, but otherwise it’s done.
I wanted the pirate boss to wear a Tricorne hat, which pirates often wear.
However, I was not good at drawing, so I couldn’t make it well. lol
But I made it so much, so I will attach it.
Please, Feel free to use or edit it.
Here’s something I’ve been working on the past month and a bit. It’s an idea for an Assassin promotion that has access to swords and (dark) magic. Also has a maybe more SF than fantasy type hookshot as a left arm. Chair suggested the name Executioner, so there’s a guideline. Download
Class cards and map sprites:
Palettes
Ally
Enemy
NPC
Gray
Marisa
Joshua
Colm
Rennac
I re-used graphics from some GBA games. Credit:
Sword animation: Credit to Konami (Castlevania: Circle of the Moon) for the thunderbolt & SMITHYGCN for ripping it, IS for the mage knight crit effect & FEplanet for ripping it.
Magic animation: Credit for the thunderbolt vfx goes to Namco (Klonoa Dream Champ Tournament) & Frario (sheetrip), Krome Studios/Vivendi Games (The Legend of Spyro A New Beginning) & Heartlessdragoon (sheetrip), HAL Laboratory/Nintendo (Kirby: Nightmare in Dream Land) & ?, yay (sheetrip).
Map sprites: Credit to IS for the shaman map sprites and Lexou for ripping them.
Class card: Credit to Natsume (Medabots: Metabee/Rokusho) for the hook (I used Rokusho’s bladethingy from a cutscene) & Demonlemon for ripping it.
Everything else was made by me, Huichelaar. Everything is F2U and F2E, but do give credit.
This was an old animation I did when I first started spriting a couple of years ago. It was a dark knight that was very basic and that had a lot to be improved upon. I’ve finally decided to revamp the animation and now I can add even more animations to this post. Btw, never use the vanillia ranger as a base. It is not fun to work with.
Male and Female version of the Dark Knight Revamp. Been wanting to improve the original for a long time, so I’ve finally done it.