Just a note on the Slayer/Effectiveness rework, there are a few discrepancies in weaknesses from the normal game:
- Thief, Rogue, and Assassin are also weak to swordslayer in FE8 (in FE7 they weren't, which I presume is why they are missing here), and also the Eirika Lord/Great Lord classes are weak to swordslayer as well.
- The Manakete class (the one right above Manakete_F) is the class used by zombified Morva in Ch20, so should be considered a monster in addition to flier/dragon.
On an unrelated note, I was wondering if you had any interest in looking into the >= 64 HP situation where any character HP stats that are 64 or above are wrapped around back to 0 when the game is reset (so 68 HP becomes 4 HP when reset). >64 HP does work fine for characters during leveling up and proceeding through the game (I'm not sure if the vanilla game can even do that or if that was a hack, it's been so long), and suspend/resume has no problem, it's only when "Restart Chapter" is used that the stat overflows, so I guess it just has to do with the process of saving/loading the stats from cold storage. The same is true of the other stats like Str and Skill except they overflow at 32 instead of 64, though I'm not as concerned with those personally.
I've done a lot of Googling and mostly any discussions just end with "this would probably require ASM to do", but haven't found any indication of someone who can actually do ASM hacks trying to tackle it.
EDIT: Also, maybe I'm doing something wrong but it seems like the Slayer Effectiveness mod and the Show Heal Amount mods conflict with each other. Everything works fine when I have either of them applied alone, but if I apply them both, the game locks up when selecting the Staff option and then pressing A on a healing staff (and, on my mod, also when pressing A on the "Talk" option). I tested it also on a clean vanilla ROM, all I did was add the "->[X]" text at 0D4C and changed the ID in the Show heal amount EA file to match, and then applied both it and the Slayer patch with Event Assembler 10.1. It still locks up in the same way when attempting to use a healing staff (although the Talk option works again for some reason).