I had an idea for the class name of your mounted Brigand. You could call it a “Highwayman.”
I had the idea of “Raider”
Are you planning to make a map sprite for the mounted Brigand?
@FPzero I will be using yours.
@BlueDruid Raider is more like Yeti’s idea of a pirate promotion though, which is what I’d use the name for. That or Seaman
Possibly, I’m going to be on a vacation all next week so I’m not going to be doing anything until I get back from that
Finished a recolor of the recruit to look more like Amelia’s portrait.
Now I am going to start on promoted animations.
RE: FE2 Sage
Perhaps you should have the cape in a more natural (i.e. not gravity-defying) position for the still frame, and have the cape flutter for the attack/crit in a way that’s reminiscent of the Gaiden sprite?
Finally someone addressed the elephant in the room.
The shading did not look good and the colors were too dark for a battle sprite. So I decided to help out a bit.
Well yeah the flying cape is ridiculous for a standing frame. That was just the first picture I found of the sprite and I tried to recreate it.
Someone say gravity-defying?
;}
A hoof is touching the ground. How dare you imply that pegasus doesn’t simply have exquisite balance.
Working on a promotion for the Amelia recolor and I need some advice and critiques. I feel like the middle frames look strange and manly, and I’m sure the shading throughout has issues.
That bendy arm in frame 7 looks a little odd to me, but otherwise everything looks good.
Her free hand on the standing sprite looks a little awkward and so does her skirt. I like the motion though, and I like the fact that she one-hands the lance now.
I’ll try to fix the noodle arms and repost a pic once I’ve finished the return frames. Thanks for the input.
So I took the shading help on the sage and have been messing around with animating it. Here’s the crit. I don’t really like the way it pauses during the screen flash and the cape flutter at the end looks weird.
Any thoughts?
The way his left hand side just stays motionless seems off to me.
Now with slightly different lightning and movement
It feels like the head needs a slight blur frame when lowering his head and closing his eyes. The transition there feels too choppy, but otherwise the animation is great.