Excuse me Arch, I have an idea for you to do to the existing tornado animation.
You could let some small excalibur wind rings like attack the enemy, then the tornado sprouts up and spins, and there is a nice dust effect on the ground around the enemy. What do you think?
MONTHS LATER
So has anyone also tried ripping FE6/7 spells? Particularly Forblaze, any FE6 legendaries, maybe Ereshkigal…?
Crimson Eye from FE8 now in FE7:
https://www.youtube.com/watch?v=Jg6anT2OdOc
–Anybody knows how to put a screen-shaking effect?–
EDIT:
C000014 (Heavy) and C000015 (Slight) are the commands for shake the screen.
Package updated.
Some spells had wrong sound effects for FE8. This .zip files contains example fixes for some of them. Please remember to read the credits list and give credit to the people who made/ripped these spells. https://www.sendspace.com/file/hko0b4
Resire
Credit: MisakaMikoto
Holsety
Credit: MisakaMikoto
Meteor
Credit: MisakaMikoto
Wind
Credit: MisakaMikoto
Fire
Credit: MisakaMikoto
Thunder
Credit: MisakaMikoto
Elfire
Credit: MisakaMikoto
Correct me if wrong but that doesn’t look like the whole screen is covered?
Yeah, the whole screen isn’t covered since the frames don’t make use of the whole 64 pixels of height. It’s a very easy fix, though it will cause (probably slightly) reduced quality.
Yeah if the whole screen isn’t covered, it’s gonna look pretty bad IMO.
This is determined by FEA and I have no solution anyway. I also want to do this in the animation but cannot:
I’m getting some major visual glitching when using Crimson Eye. From what I can tell, it only shows up when you have Frame Skip set to 0 in VBA (60FPS), which is why the youtube video accompanying it makes it look perfect because it’s in 30FPS.
https://dl.dropboxusercontent.com/u/7753189/Awful%20Emblem/Glitchy%20Eye.png
Glitching of this manner appear on every other frame when playing at 60FPS. I don’t exactly know how this would be fixed but I wanted to bring it to your attention in hopes that it can be fixed. I really want to use it because it’s really well ported but not when it’s this glitchy.
Strange. I’ve got it inserted in a clean rom, frameskip set to 0 like always, and when I frame through it, everything’s perfect. Have you tried it on a clean rom?
I just tried it on a clean rom and had the same issue. There’s always the possibility FEditor is being a shit but I’m going to try redownloading the file just in case.
Which FEditor are you using? The standard one or Temp’s Render overhaul one?
I’m on Temp’s overhaul. Are you using FE7, or another FE?
FE7. Let me try with Temp’s overhaul this time.
Loling XD
Edit: Son of a bitch haha
Oh, that’s why they were talking like that. I completely forgot.
…wait it’s actually a filter? hahaha
So we learned that Temp’s FEditor actually handles spell insertion better than the regular version. There were no glitches when inserting the spell using it.
the real joke is that i not be joking, matey