Okay… Besides the hack I've been posting and working on, I have another project and I'd like
some feedback about it... I do like the results I'm getting with You can (not) ban, but I've always seen it as a test proyect to get some experience for the other one. Now, this post is not about "I have this new project, but I need help"; I think I can deal with the ideas I want for it, furthermore, I already got some help regarding sprites, testing, etc.
The base rom is FE8 with Circles' system.
The story, though I don't wanna talk too much about it, I'll do it to explain some mechanics, which is where I'd like feedback.
The plot is about a war between 2 kingdoms (nothing special, I know), but the idea is to tackle it from both kingdom's perspective, like Fates preteneded to do, but more like The legend of the galactic heroes—not "good" vs "bad", but instead, from the perspective of each protagonist (1 per side).
The idea is to constantly change the point of view (maybe each chapter), and I'd like to take from Radiant Dawn the idea of nonpermanent recruitments, I mean, being able to use characters only when story allows to do so.
I think Maiden of darkness does something similar, but I'm not sure, I'll be honest, I'm not completely aware of every project in here, so I can't tell for sure, besides this idea is from 2+ years ago, when I didn't know how to carry this through. The idea is to have a kind of My castle, except a bit more like a citadel where the player goes after a mission (or sequence of missions), and will be the only place to buy and that kind of stuff. Also, at a certain point in the storyline, both sides are getting ready for the war, and from here, you can choose which missions to take on (maybe you need to complete 7 out of 13 available), as in SoV where each side has some optional or different paths, etc.
Even if I'm planing to use Circles' system, I wont use a lot of its default skills, I want to use some skills of my own, but these would be a bit... different, to explain, I need to refer to the game from which I'm inspiring, World of Warcraft, The skills would be treated as professions, would be learnt at the citadel, and would affect at the battlefield, rather than in battle directly. For example, if a character learns "first aid" they'll have a command to heal themselves a bit (5~10 HP), or skills to repair weapons or tomes with the appropriate materials (which must be bought at the citadel), besides of skills to get these materials in battlefield. Of course there will be skills for combat, but only a few.
During dialogue, I want to do something that resembles to Persona series, at least the visual novel part, small decisions that wont really affect the story, but will affect units' performance, such as a boost in one stat or another if you decide one thing or another; this will also be the only way to increase support points. There will be decisions that change some things in the story, as well. I have decided 4 different endings.
I know this is just a mix of empty concepts without application yet, but eh, that's what I have, and I want to read people's opinions. I'm aware of how complicated and confusing the gameplay can turn, and I can appreciate a simple one (New Mystery is one of my 2 favorites from the FE franchise), but this is what I'd like to achieve.
What do you think?