My tree features!
-Assumed 25 cap for T1's, and a maximum of 40 cap for T2's
-Combination of all known FEditor, gba, gcn, etc classes that have been animated in the GBA style, plus a couple new ones (Like the Swashbuckler)
-Detailed skill lists
-HOVER over almost anything to get a detailed look at how it functions, particularly skills and class names.
-Assumed MP system along with (unfinished) magical skill implementation
-Summoners with new utility and Wizards having the ultimate skill. Dark magic is badass once again!
I also have an "Occult Scroll" type skill system for T1's and T2's where using either the Veteran or Elite Emblems will give a unit their class's Special Skill.