Yo. I started thinking this up when I was writing a post on @Crazycolorz5’s topic. After he said that chance-based item effects are possible, it got me to thinking: what if we can have these weapon effects given passively by items held in the user’s inventory? And then what if those “items” were actually skills? It’s a bit of a clunky workaround, I realise, but I think it’d be quite novel to have skills as items (and we’d have the added bonus of being able to give them icons and descriptions). All that we’d need to do is make them untradeable/undroppable and you could even view it as a sort of “balancing” mechanism i.e. units with skills get less inventory space.
Mockup of the proposed skills system
The sorts of skills I’d have in mind would be basic skills seen in FE4 such as Wrath (increase critical when HP under a certain amount), Adept (Brave effect when Skill%), Nihil (disable special weapon effects) and the like.
Is something like this possible? Am I crazy for thinking of this? Do you think something like this would be a good idea? etc. It’s an open discussion, and certainly I don’t want to force something like this on people, but it would seem relatively easy to me–the only difficult part I’d imagine would be changing calculations mid-battle and POSSIBLY having a skill activation effect like in FE8.