Those Mario hackers got their Green Shells and their Red Shells and their Blue Shells.
Well, we got Fire Shells!
And the aim of this communal project is to create a base FE7 ROM that offers new hacks a “blank slate” from which to start with, with a bunch of added stuff for good measure.
i am behind this 100 %. how about having a base prologue that instead of being lyns tale is sort of a test room for various things though, I’m sure that shouldn’t be to hard to set up.
i think that including say the wild dog things would be neat and maybe some base monsters as well. gotta leave some room for people to learn how to import classes on there own though, but if you have the time then id go for it.
I wouldn’t bother with monsters personally… Just curious for like the female shaman, you’d be using the fixed female shaman one, not MJ1990’s rescript, right?
I personally think this is an excellent idea and have tried to do it a few times with my own ROM, usually fucked it up somewhere though lol.
A set of instructions based on these things wouldn’t be a bad idea either, e.g. the weapon icon thing you’re having troubles with should be mentioned somewhere, etc. So the limits of the ROMs and stuff are handily available.
That way they’d know how far they can go with stuff and that. /so non-specific
Edit: I also would SERIOUSLY recommend putting in the custom spell animations for Shaver and all that kind of stuff - inserting these is something that even I hate doing and I know what I’m doing - so I think it would be cool for this kind of stuff to be immediately available to noobs. It would allow them to have a higher quality of hack right off the bat
Updated the list with those animation imports (I gotta ask Pi how he gets them to look so good).
And also there’s a link to the class list I just sorted through. I’ll expand that table so there’ll be plenty of room to add, but this covers the basics.
That right there… makes me go “ehh”.
Spell animations take up so much space.
Not to mention that the graphics have some issues when changing sheets with the trash data showing up for a frame.
I don’t think it should be “standard”, but could be a different “shell” too.
Should be the fixed one.
Not the “use a script on the ripped frames” and cause an OAM data overflow.
Another thought on music: it’d be cool to import music (or provide an optional patch for it) from the other two GBA games - get all three recruitment songs, more map and battle music, etc.
The Sound Room can go into triple digits.
Also applying Cam’s battle themes based on chapters hack, and then offering a shitton of battle themes:
Strike (FE7)
Attack! (FE6)
Comrades in Arms (FE4)
Bringing Justice (FE5)
Attack (FE8)
Strike! (FE11)
Initiative (FE12)
Days of Training (FE12)
Clash (FE9/11)
The Devoted (FE10)
Plenty of diversity for player battles. Except for the song names… need to rename some of these.
Enemies need themes too though (that’s probably where the most work needs doing):
There’s no actual point in doing that, especially if the person wants to use the existing mugs. Replacing the existing mugs would just add extra unused space that will be added on when they eventually replace the filler ones.
The mugs are never actually deleted, just deallocated iirc, so their data is still in the game regardless.
could it be reorganized though with out adding unneeded data? i just think it would be helpful if it was a bit more structured in what order the portraits where in that’s all.
These seem like a pretty cool breakdown. Alternatively to the wind thing - I had originally planned on using an animation that somebody came up with that just used the wind from FE8 Excalibur as Elwind, and then bumping up Shaver to Arcwind & FE7 Excalibur to Tornado… That wouldn’t be hard to do if there’s no Tornado anim available
Honestly, if someone just took the Fimbulvetr animation and split it into two we’d have a Blizzard and a Tornado. Using that alternative Elwind, FE7!Excalibur for Arcwind, and then DSFE Excalibur for…Excalibur would give us a full wind set. Can you show me what that Elwind looks like?
I also wish there were some good-quality FE8 monster animation imports so we could have a bit more dark magic.
Updated the first post with a link to a proposed item array expansion (optional patch that brings the count to 200?).
Mariobro’s Native Instrument Map is in dire need of some fixing (nothing I can’t do) and I’d probably like to add getting the full 8 tracks to the list, as well as a fixed version of the sound improvement hack. In addition to this, some Nightmare modules such as the boss music editor and the chapter data editor need to be fixed so that the music sections support short entries (two bytes).