That’s exactly what I was looking for lol. Something like this:
Journeyman (1): C Axes
Recruit (1): C Lances
Pupil (1): C Anima
Cavalier: B Lances (B Swords, I am thinking of taking away swords from Cavaliers)
Knight: B Lances (B Axes, thinking of adding axes to Armor Knights on base)
Recruit (2): B Lances
Archer: B Bows
Mercenary: B Swords
Fighter: B Axes
Pirate: B Axes
Journeyman (2): B Axes
Thief: B Swords
Myrmidon: B Swords
Monk: B Light
Mage: B Anima
Pupil (2): B Anima
Shaman: B Dark
Priest: B Staves
Cleric: B Staves
Troubadour: B Staves
Pegasus Knight: B Lances
Wyvern Rider: B Lances
Paladin: A Swords, A Lances
Great Knight: A Lances, A Axes (A Swords, thinking of removing sword access for GK)
General: B Swords, A Lances, A Axes
Recruit (3): S Lances
Sniper: S Bows
Ranger: A Bows, B Swords
Hero: A Swords, B Axes
Warrior: A Axes, B Bows
Berserker: S Axes
Journeyman (3): S Axes
Rogue: A Swords (C Staves?)
Assassin: A Swords (B Bows?)
Swordmaster: S Swords
Bishop: S Light, S Staves
Sage: A Light, S Anima, B Staves
Mage Knight: A Anima, B Staves
Valkyrie: A Light, A Staves
Druid: B Anima, S Dark, C Staves
Summoner: A Dark, B Staves
Pupil (3): A Light, S Anima, A Dark
Falcoknight: A Lances, B Swords
Wyvern Knight: A Lances
Wyvern Lord: A Lances, B Axes (instead of swords)