Ah, cool. I understand.
Ballistician map sprites:
M standing: http://i.imgur.com/TG35i0h.png
M moving: http://i.imgur.com/aEhNgx9.png
F standing: http://i.imgur.com/zoa1B63.png
F moving: http://i.imgur.com/zwWB562.png
M standing is basically the archer in Iron Ballista map sprite, except I slightly changed one thing that I also changed for the F standing map sprite. M moving has a couple of weird pixels fixed, and I changed one of the stationary frames to be a more conspicuous animation.
The F sprites are the M sprites with a ponytail. Ponytails are big, so the F standing map sprite has 32x32 frames. F is also riding a Killer Ballista because I thought why not have them be different colors.
Made a shorthaired myrmidon version. For those who donāt like the vanilla one (like me).
Myrmidon:
Move | Stand
Iām not quite satisfied with the side moving, so if anyone wants to edit it, be my guest.
Iāve also made a sprite for the sword pegasus knight. It comes without a helmet, cause I needed it without one.
Oh. Disregard this Arch I didnāt know because Sereneās and reddit taught me otherwise
Wasnāt there a female cavalier class card somewhere?
I figured I should post the ones Iāve already made here
Rebecca Ranger
Ephraim with swords
probably has been answered but is there anything out there regarding female brigands or berserkers?
I made map sprites for female monks
Female Monks
But Lucius already had map sprites.
The Monk Map sprite has short hair, as far as I recall.
I imagine it would look likeā¦
Might I be able to request that the custom class map sprites be reuploaded? Specifically the sword cavs and the armors.
It only took 4 months but I reuploaded the sword cav and armour knight map sprites. Sorry it took so long. Sometimes life gets in the way -_-
Anyone have the Halberdier map sprites? Cause the links say they arenāt on Dropbox anymore.
Although they are included with the animation, it just occurred to me that I should probably post the non-generic soldierās map sprites here too:
Bonus: the vanilla fighter and brigand resized from 16Ć32 to 16Ć16, for those of us who want to take precautions against vram overflow from having too many unique map sprites on-screen (normally, this would be solved just by designing the enemy ranks so they have a consistent makeup of classes, but if youāre using mount/dismount or have a lot of lord-type units who each need their own map spriteā¦ well).
(I would upload these to Dropbox, but I donāt want to commit to my dropbox filling up with a gazillion map sprites. Please understand.)