[LT] Milieu

big spoilers

All Marcel wants to do is order a big mac from mcdonalds and the story is about his hunger and desire to reach the nearest mcdonalds so he can order a big mac.

It doesn’t really matter whether or not you get the meaning as long as you enjoyed reading it.

The game works in such a way because one of the game’s themes is about moving from a state of indifference/“passive acceptance” towards a state of action. The gameplay supports this theme by being all about attacking the enemy before they can attack you. If you sit back and try to soak up hits, you’ll be overwhelmed, but if you take action and go on the offensive, you’ll find that the seemingly hopeless situation is a lot more manageable than it first appears. I got this gameplay/story integration idea from Undertale, it works along similar lines, tying in Frisk’s ‘Determination’ with the player’s ability to try again after dying.

7 Likes

In the most recent version of this game, I hit this error in the opening events of ch1.


If it would help debug, I could upload a crash log as well, though it seems that the root cause is simply a missing file. I just copied some other .ogg file and renamed it to the name of the missing track and was able to proceed.

1 Like

@Cadbury what did you change in the new version you just uploaded?

1 Like

Tried reproducing the error by downloading a fresh copy but the file was there on my end. I’ll replace the download link with a fresh link and see if that fixes the issue.

edit: tested it with the fresh link and the file was there, should work now if you download using the link in the main post. Don’t really know what caused the file to go missing, if you have any further issues please let me know.

1 Like

Looking again, it seems to be an issue where the accent marks were somehow broken for me. The song was named “WildPokNonBattle-PokNonRanger” (the “N” character isn’t the standard “N” here), not sure how this happened but it appears this is the root cause of the issue for me. Anyway not a huge deal if no one else is hitting it, since I already have a workaround.

1 Like

cool game man thanks for making it

some thoughts on the gameplay

So yeah milieu gameplay is kinda rough rn at cadbury’s own admission. I think a lot of these problems stem from the intensely high scaling, both of players and enemies. These super high growths lead to some degenerate strats like Elizabeth dodgetanking most of chapters 2/3 (I had a level 26 Elizabeth by the start of chapter 3 lmao) and characters like Brutus and Anthony sucking ass because they get doubled, and are foot units so they don’t get anywhere compared to your absolutely stupid lategame galeforce flier squad + the twins for support

Milieu has funky availability for story reasons and that’s cool, but the intense scaling just really hurts characters who aren’t around, as well as hurting characters who don’t have ridiculous EXP gain/growths/have a skill that multiplies their stats.

Some thoughts on units will go here in a NESTED SPOILER BOX BABY LETS GO (if it doesn’t work i’m gonna fall on my sword again)

nested spoiler box hype hype hype hype let’s go

Marcel: Probably the second best unit. Sword range + and scaling speed/str boost at full HP means he can just dodgetank EP things + propitiation is good for safe player phase. Honestly for the maps as is he is probably the best designed unit.

Madeline: Sucks ass because of her terrible speed/bulk, the being next to Marcel thing is pretty difficult. Apparently bpat nostanked with her but lmao

Anthony: I think he’s intended to be a tank but he ends up just getting doubled in lategame and not able to oneshot beyond shitty mages or whatever. I think 1.3x to bulk/str being worse than 1.5x from Marcel is also just worse.

Elizabeth: The best unit in the game, probably the best in any fangame I’ve played lmao
ending up with 23 def is like, the best in the game lmao

Claudia: Awesome unit, powerstaff dancing is cool

Claude: Yeah I also like him, the high growths really work for him. It’s funny that he’s the est. Why is his skill called Franz Ferdinand though, I don’t get it lmao

Bella: Very useful in chapter 2, but sucks ass after that. Hilarious unit for being a dancer who is just super mid because 5 move and everyone galeforces

Ham Man: Jagen, I guess. Wary fighter is anti synergy with galeforce. Just kinda exists.

Alice: Luna bows are nice but 5 move means she falls off.

James: Now that the stun staff works he is a cool shitty staff guy. I like him.

Cindy: 9 move awooga + slow is really good for training units and for dealing with the final map’s stupidly fast and dodgy enemies.

Simone: Probably the unit who best exemplifies your determination spiel about how everyone has galeforce. She just kills shit with her brave prf and doesn’t do much else.

Cecilia: Cool gotoh but I wish her hit rates weren’t growth dependent. Also a delphi shield might be cool because of the millions of bow guys.

Brutus: Oh, Brutus, how you suck ass. This dude just doesn’t do anything except his funny recruit skill, which is admittedly pretty cool. There are also no cracked axes in the game aside from Triplication so he’s like, stuck to being doubled in lategame and crit fishing with killer axe, and he can’t even tank much either.

If any other units exist I forgot them, sorry.

I’m gonna edit this with story thoughts, or I might just reply to it. Who knows?

2 Likes

Yeah i’m just gonna reply to it. I’m gonna start with by saying Milieu would be a lot better if it was a full fledged indie game rather than a FE fangame. Like, when comparing it to other hacks/fangames whose stories I enjoy, none seem as ill suited to FE as Milieu, and yet … uh… it is still very FE because of the presence of the battles in the plot alone. But like, something about the presentation is leaving me with wanting more money should be invested into this that I don’t get with a lot of fangames. Maybe it’s just the character portraits being inconsistent f2us, or the fact that some gameplay systems that are FE core just feel tacked on or something I don’t know dude that was just the vibe I get. It’s probably the vibe. Currently the maps are like mediocre and sometimes tedious and the text of Milieu, The Story does not deserve to be stuck with these maps.

Anyway, uh… yeah. Good game. It was actively hilarious when it tried to be, emotionally intense when it tried to be. It has incredible strength to its individual dramatic scenes, especially the ending. Holy fuck that ending is cracked dude god damn.

I will talk about the characters though. A lot of them seem to fulfill “plot-utility” rather than “thematic-utility” or what have you purposes, and aside from that are only there for the frequent comedy bits. Characters like Anthony and James for instance (Anthony has that moment where he gives Marcel’s backstory but that’s more Marcel development I guess) only exist, at least to me, to play into the jokes, and as basic less-developed foils to Marcel. Maybe I’m just a stupid idiot media illiterate baby for saying this though idk man I only played it once. Also it’s not really inconsistency or OOCness in a standard sense but Comedy Marcel and Serious Marcel seem like completely different guys.

Complete side note but this game’s dialogue is written in this evocative “naturalistic” style that is really interesting.

Uhh if I think anything else I’ll post it maybe.

3 Likes

oh yeah forgot to mention as far as presentation goes I really liked the cutscene eventing *metal pipe sound effect* OW JESUS FUCK …what was i saying? oh yeah forgot to mention as far as presentation goes I really liked the cutscene eventing *metal pipe sound effect* *NO DAMAGE clink* your use of slow text speed, natural breaks, characters moving on the map, A presses, etc. is excellent and is really good at creating comedic timing, as well as drama.

Uh, the music selection is mostly great except for that goofy enemy phase theme that plays sometimes.

I forgot as well I really liked the Simone subplot, it was really cool seeing her go from avaricious and desperate to, uh, whatever her conceptual weapon is. Malachy is funny too I love that guy. Benson map was kinda weird though bc he could just kill you idk what you’re supposed to do, is it just the stun staff? How did people even beat that map when the staff didn’t work, lmao

2 Likes

Okay, finally, I will give you all proper replies:

Stun worked like that on purpose because I was concerned that an infinite use stun would be too powerful. Reading this and also Solstice’s post made me realize that the way it worked was too unintuitive, and that one more broken weapon would probably not make much of a difference either way.

For some reason I went with PKLucky’s fix because it just made more sense to my head but thinking about it, this is the more flexible solution.

Thank you for this and:

This worked but I did it with a loop instead since it was already there.

Thank you for pointing this out, I’ll recolour these portraits.

subplot

The subplot does conclude, though yeah, not in a satisfying sort of way. I could’ve dragged it on for another chapter I guess but it would’ve hurt the pacing and the end result would be the same.

Fixed this, thank you.

For some reason I didn’t test Powerstaff with healing staves. It works for Re-Move because that technically doesn’t heal. Anyway I fixed it, thanks for reporting (and thanks to HeroVP for reporting as well).

influences

I haven’t read either Waiting for Godot or the Great Comet of 1812. I think I have Waiting for Godot around somewhere. I saw that the Great Comet of 1812 was adapted from War and Peace though, which I have read and liked reading. I have a video of it bookmarked, I’ll watch it when I have the time.

For the influences question – what I know I’ve directly referenced:

The idea to refer to Marcel as ‘You’ in the ice scene was taken from The Folded Earth by Anuradha Roy, where the main narrator has a dream, told from a second person perspective, about her dead husband.

The idea of conceptual weapons comes mainly from thinking about Fate/stay night and Shirou/Archer’s ability to trace weapons. ‘Strength of the weapon is based on the strength of the wielder’s convictions’ comes from Gurren Lagann, where the titular mech is powered by the pilot’s fighting spirit.

The quotes introduction: the aesthetic inspiration comes mainly from the opening credits of ef: a tale of memories.

As for indirect influences, I’m sure it’s a whole bunch of stuff but I don’t really want you to lend too much importance to it. Obviously what I’ve read and seen has influenced what I’ve written but there was no one book/author/film that had a drastic impact on the story in the same way that the Tractatus did on SubaHibi, for example.

If you give her kills early on she snowballs and becomes a really good unit. Her personal skill is better than it appears since the enemy targeting doesn’t factor her damage reduction next to Marcel, so they’ll go for her over Marcel because they see more damage (at least that’s how it worked during testing).

He had 1.5x originally but I nerfed it because he was too easily able to juggernaut the latter half of the game. I’ll tweak his stats and growths to not make him so useless.

While she is an undeniable crime against unit balance, you must have fed her kills early on to get her to 26 by chapter 3’s start, which would require either slow play on chapter one, or for you to feed her almost every kill on chapter two (or a combination of the two), which would also take extra turns. I’ll try to make it more of a hassle to train her early on by giving her bad hitrates that requires James’ Charm to mitigate, or something like that.

She’s not that bad but yes, she does fall off towards the end.

Paragon Sword is a good meme with him but yeah he’s meant mostly to just exist.

6 move then?

That’s got nothing to do with it! I just gave that as an example as like a gameplay thing, it didn’t actually mean I lifted the concept wholesale. I meant it as in like how gameplay can support story events, on a thematic level. Undertale doesn’t really do this, it just uses the story as a means to justify its game mechanics. Anyway, don’t read too much into the reasoning as to why everyone has galeforce, the gameplay decision came first, on a whim. It was only later that I made the conscious effort to link it to the story.

But it is a Fire Emblem story! It wouldn’t work, or rather, it would take a lot of reworking, to put it in a different context. I wrote it specifically as a Fire Emblem story, obviously not in a conventional sense, but it was written with the pre-battle, battle, post-battle structure in mind. It has an evil cult and magicians, and pegasi and wyverns, and arguably even a Fire Emblem. It is true though that I also wanted it to work as a video game for a general audience, that’s probably where you’re getting that vibe from.

As for the maps being mediocre:

objection


I plan to work on chapter 5, 6 and 7’s maps. I think the rest are acceptable as they are.

Money’s not really the issue, or rather, it wouldn’t fix the issue, and besides, it’s not even the issue. It was the time put in and the objective. I wasn’t trying to reinvent the Bible here, I just wanted to make a fun game in a timely fashion because I liked games and I think Fire Emblem’s cool and I thought it would be cool to make a Fire Emblem game. There was no forethought put into it, I just figured it out as I went along. I did have a script written out beforehand, but by the time it was over it was completely rewritten. All the above criticisms are valid, I accept them completely, but these standards you’re setting me are far too high for what I set out to do and what I was capable of doing within the timeframe of the game’s development.

I think this is just the issue with plot-driven narratives in general, in that its hard to find places to flesh out the entire cast without bogging down the pacing. I have tried to use the game to detail their personalities more through their skills and weapons. Maybe I could’ve added more talk conversations, but again, I found them hard to fit in or have them be interesting in a way that didn’t feel like filler.

I do agree though that Bella’s case, there really isn’t much there beyond her role in the plot. There is room to develop her character more.

the schizophrenia allegations

Marcel’s the same guy, he’s buoyant and happy for most of the game because he’s young and believes he’s invincible but he also has strong convictions that surpass his desire to gloss over everything with humour. I’d argue that in the situations he’s serious in, it would be pretty hard to retain a sense of humour, though his conversation with Fintan is definitely the most theatrical, dramatic one in the story to the point that it is at odds with the general tone, but that only serves to drive home the reality that Fintan represents, who he represents, what he represents, and the seriousness and viciousness of his attempt to crush Marcel’s dreams beyond any hope of recovery.

Isn’t Malachy positioned in such as way that he stays out of range of Benson until the turn he reaches Brutus or am I just delusional. By the way, yeah, Brutus is bad, but he’s not unusable.

Alright that’s enough excuse-making, I appreciate every one of these replies, I’m glad I’m being held to a high standard, it motivates me, it makes me care. I’ve learnt a lot from making this game, I’m looking forward to improving it. Thank you very much to everyone, for all your kind words and high praise. Means a lot to me. Take care.

7 Likes

It’s up to his AI shenanigans so if you block a spot he otherwise would be on, or he runs away from an enemy, he would be in the wrong position. It’s just finicky.

1 Like

Also,
image

4 Likes

Alright then yeah then I’ll just add something to his AI to make him not attack Malachy.
AYO

1 Like

final question: was the preps theme a thematic choice or do you just like that song

2 Likes

This help me understand the conversation between Marcel and Alice about how he could turn his weapon into a stick and the concept of a perfect weapon. So thank you for explaining the source behind the idea

1 Like

Yeah I had noticed the anime influences for what they are; anime is the medium I’m most familiar with myself.

But there’s a quality to the actual prose that gives me the impression of a landmark literary influence. Maybe one you haven’t noticed yourself, I guess.

If you do have Waiting for Godot sitting around somewhere, definitely give it a read. You’ll find it thematically resonant in some ways, I think. It’s also straight up hilarious.

1 Like

mainly because its a good song and it fits as a preps theme, but Blu’s one of my favorite musicians, definitely my favorite rapper, so he definitely was a indirect influence. I actually got the cult’s name from reading about Blu and how he teamed up with Exile for their first album Below Heavens. Exile had gotten to know Blu through them both knowing Aloe Blacc, who was working with Exile at the time under the group name of Emanon.

2 Likes

yeah so i did this and now my head hurts

anyway while my head was hurting i was thinking some stuff

spoiler

milieu.

“What do you know of choice? You stand before me, likely having never made a significant decision in your entire life.”

  • Marcel Milieu, IMAX enthusiast.

The game escapes description. Things happen in it, of course, as things always do, and the image is not static. The tapestry is chaotic - there’s a marriage, there’s a war, there’s a kidnapping and a kid napping - but this seems to be mere backdrop. There is a shadow, holding very deliberately still, projected against, atop, and into the midst of this milieu; a man stands in the middle of the theatre while the sequence of events, as a film, play out past him, and upon him.

We see this man, who comes to the country of Setanta on a trade mission, sees the king’s daughter, immediately runs off with her, and has his brother Anthony enter the country with a band of soldiers to escort him out. Things, predictably, degenerate. He is opposed by the incensed prince, Norris, who he takes prisoner. He fights his way through the country, against increasingly well-armed opponents, as the Setanta army mobilizes against him. Ultimately, he meets the Setanta general, Fintan, who offers him clemency if only he would let undo his elopement - at this last moment, he refuses to take it, proclaiming resistance against the injustice of the world, and is killed. The adventure is shot through with recklessness; Marcel seems never to consider the outcomes of his actions, or even revels in them the worse they get, as if confirming to himself what suffering he is fated to endure. The final march is equal parts resistance and suicide; but it’s not a martyr’s blaze of glory. It’s the last stand of a man at the end of his rope, who strains against it with all his might but cannot escape it.

This is Marcel. This is who we have to come to watch.

We’ve come to wonder what the hell his problem is.

Where to begin our forensics?

The murder weapon seems to be as good a lead as any.

Propitiation

Marcel wields a weapon called Propitiation.

Wikipedia has this to say concerning the word:

Propitiation is the act of appeasing or making well-disposed a deity,
thus incurring divine favor or avoiding divine retribution.
It is related to the idea of atonement and sometime mistakenly conflated with expiation.

Milieu’s not a story about the gods, or about God, despite Anthony’s peculiar proclivities (he is a devout Catholic) or the repeated invocations of the name of Jesus Christ (who I imagine in this world must have been a traditional sword-lord, given his WTD against lances). There is no deity ever directly invoked or supplicated to in the text. Yet we can’t seem to escape the presence of something unexplained which lurks just out of sight. Human will and faith is given form in this story in the form of Conceptual Weapons, for instance. There’s a tangible importance placed on the intangible this way - some sort of purity of the human spirit, maybe. In particular, the word atonement in that definition rings a bell.

That word is used in Chapter 6, when Anthony is explaining Marcel’s particular pathology to Alice. It seems, just as soon as we’ve begun, we’ve got the answer to our question:

He spoke in an offhand sort of way, like you normally would to a stranger, saying…
that the queen had passed away…
And it was bad for Marcel. You can’t understand, at that age… that death occurs for no reason at all.
He looked around for a culprit… saw no one to blame, turned the frustration inward, and blamed himself.
He said to me that what happened was… a natural and just reward for a family of soldiers trained to kill others, that we could not kill others and expect to get away with it ourselves.
The idea of karma, the desire to atone - those are what I believe form the crux of his beliefs.

So Anthony says. Core of Marcel’s character, laid bare. All things become clear. His mother dies; a child cannot comprehend such a thing. For a child, everything happens for a reason. It’s that same old story; robbed of love, emptiness and guilt calcifies until the limbs can no longer find the strength to move.

But if we close the case here, we should rightfully be accused of profiling. There’s 8 more chapters, after all.

Before we explore those, however, I’m going to briefly return to what was supposed to be the topic of discussion: Marcel’s strongest weapon.

No, not the Paragon Sword.

It is related to the idea of atonement and sometime mistakenly conflated with expiation.

What is expiation?

The act of making amends or reparation for guilt or wrongdoing; atonement.

Expiation is not propitiation; propitiation is not expiation. Marcel wields Propitiation and not Expiation. He never names his blade. Perhaps if he did, he would have called it such. Anthony believes so much: Anthony is the one who identifies survivor’s guilt as Marcel’s shackle. Marcel’s life is one of atonement for the nonsensical death of his mother, who was slain not by any action of man, but by something so lofty and divine as karma. They’re a family of sinners. They kill people cheaply, and they receive no punishment. It’s little wonder that his mother was killed cheaply, too, by something beyond retribution. By something he cannot strike back against; by something he cannot counter.

What was Propitiation’s item effect, again?

Actions and Consequences

There is a precise moment in which, and a precise mechanism by which, one loses control. We’ve all experienced it, whether balancing something, walking down steps, or engaging in some other pedestrian activity during which we expect to not be terribly harmed. One moves in accordance with one’s own intuitive sense of the world, presuming mastery and knowledge of the world. Then we miss a step. Our internal model immediately becomes irrelevant, the brain ceases to function. Our heart jumps into our throat. Some people catch themselves, implying we’ve been dropped; others take the fall with grace and speed directly into the dirt.

It’s that moment, the misidentification of the connection between action and consequence, which causes this breakdown.

It’s that moment that Milieu is preoccupied with.

In the first chapter alone, the connection between action and consequence is mentioned thrice. In the introduction, Fintan, the final antagonist and Marcel’s reluctant killer, has this dialogue with Norris:

Fintan: “Are you sure about going through with this, Marquis Norris?”
Norris: “I have been granted permission.”
Fintan: “Yes, but have you considered the consequences?”

In the outro event, Norris says this to Anthony:

Anthony: “If you provoke or threaten my comrades any further, Norris, I can’t be held responsible for the actions that may follow.”
Norris: “When have you ever been held responsible for any of your actions, war-mongrel?”

And later in that same event, Madeleine chastises the townspeople for selling them out and permitting Norris to run rampant against the newlyweds:

Madeleine: “You can’t just avoid the consequences of your actions by following orders, and abdicating personal responsibility!”

In this story, people criticize and are criticized for their inability or ability to take action without thinking of, or facing, or properly receiving, the consequences of such. The severance of action and consequence is most pronounced in Marcel. The pivotal event - his mother’s death - leaves the younger Marcel an intractable puzzle: an event without a cause. So he blames himself.

Except, of course, he doesn’t really, because he can’t. He didn’t do anything. He can’t blame himself in the traditional way, because it was not his fault; nor can he be absolved of this blame in the the traditional way, as, despite identifying himself as the original sinner, there was no real cause for it all. A consequence without a corresponding action. So - what then? The mark left in him does not heal; it sits, and collects rainwater, and over time is weathered into his being. The pain of the event may fade (or may not), but the fact of it remains lodged in his psyche: that there is a world where causation is permanently broken, that what one does has no relation beyond the theoretical to what happens, and that this is that world. The logic that humans have regarding their own agency, the unflagging faith that doing begets, is broken in his mind. More than helplessness, it’s some kind of personalized nihilism. He latches onto karma as a framework by which to explain things, but it doesn’t. It cannot. If there was truly something to answer for, Marcel may well be at peace. But there is nothing.

So it is the case that expiation is not propitiation, and Propitiation is not Expiation. In truth he doesn’t appease the god, the karmic causality, he has constructed in his head; he still kills people without being punished for it. Marcel is still unpunished. Whether or not he is aware of this fact - he likely is, subconsciously - it has permeated into his being. He makes reckless decisions because he is unable to reckon.

The story of Milieu has been mentioned to have a levity to it, where events happen but nothing really matters, and this is perhaps precisely how it all appears to Marcel. He takes actions that he places no weight in, and when things happen, although he is aware, conceptually, that his actions have caused the things happening to him, he is unable to internalize it. So things happen and happen and happen.

I don’t have any desire to go into the details of it here, but there’s the inkling of a sentiment that Marcel doesn’t even really love Madeleine. He makes the motions, of course, but there is little real emotion, affection, or any sense of heart or self in his interactions with her. Perhaps the chief part of this is the fact that Madeleine is less character than caricature - indeed, almost every character but Marcel is in this story - Simone a very striking exception - and that is intentional with Marcel as the POV character.

(I would take a moment to say the obvious: Marcel is suffering from exceptionally bad mental. He is very, very convincingly depressed, borderline dissociative, and is able to perceive the world only through a blurry, muffled lens.)

That he doesn’t love Madeleine, yet chose to marry her and cause this entire crisis, fits into this image perfectly. I don’t want to go so far as to claim that Marcel concocted the plot as a harebrained suicide scheme. One doubts that he is capable of such a thing; of conceiving of it, of executing it with any sort of dedication or single-mindedness. In truth, the entire plot is driven by his action. That it feels out of control, that he remains the victim of everything that unfolds, that he manages to never once exercise his agency, is masterwork sleight of hand.

The Theatre

We return now to the beginning, which is the end.

Marcel looks Fintan in the face and asks him this: "What do you know of choice? You stand before me, likely having never made a significant decision in your entire life."

And there we have it. There’s Marcel’s big McFucking Problem.

That is Marcel’s own mouth.

Marcel has never made a significant decision in his entire life. He knows this. How could he have? He has completely lost the ability to understand action and consequence. Not in a real sense - after all, even a monkey knows that a dropped apple will fall down. But understanding consequence means understanding that you’re taking an action; that when you do this, something will happen, and that is your desire.

"You think so because you stand in the present, see decisions made in the past that are now unalterable, and so therefore conclude your choices made then, in the prior present, were beyond natural control."

What does he know of Fintan? What do we know? Marcel cannot possibly be remarking on the past of his opponent, who has been on screen for a handful of minutes. It is nonsensical.

It’s chicken and egg. Since he lost his mother and have been unable to rationalize it, all of his decisions have been beyond “natural control”, as he puts it. He has completely become unable to realize his own agency. I would return to a prior observation: the story of Milieu appears to be entirely out of control. Yet Marcel has always had the choice. From the first chapter, Anthony mentions to Norris that Your father granted us safe passage, Norris. And to the very last, the king tells Fintan not to kill Marcel - to let him pass, so long as he loses this foolish teenage idea of marrying Madeleine.

Marcel has been able to do something about everything at just about any moment. Of course this isn’t literally true - when attacked by bandits, when washing down the river - but the plot itself claims that Marcel could have stopped. And he doesn’t. He doesn’t perceive himself as having a choice.

"Yet you stand in the present now, the same present I inhabit, and believe that I have a choice to make, despite leaving me with no choices to pursue. What kind of hypocrite are you?"

Who is denying him the choice? What prevents him from turning his back, giving up this foolish endeavor, for a woman he doesn’t love, from simply going home and eating his food?

Who is Marcel talking to?

Does he actually believe the words coming out of his mouth?

Propitiation, Pt. 2

One last digression, I promise. This is the last time we’re stopping at this dead horse. Get your sticks ready. But don’t beat it quite yet! First I want you to transform it: from a stick into the perfect conceptual weapon.

Let me remind you of what that is:

Marcel: “The strength is based on the strength of the wielder’s convictions. The stronger the wielder’s beliefs are in the things that they fight for, the greater the strength of the weapon.”
Alice: “So if you believe… so essentially… the sword you hold in your hands… is a manifestation of what you believe in?”

Marcel’s belief must be strong indeed, seeing as he’s the most broken unit in the game by a mile. (Elizabeth suffices as a conceptual weapon in and of herself, but that’s a separate discussion on why and in what ways she’s a goddess, naturalistic-dialogue fan club meets on Mondays). Yet you need a fence and two patches of grass to determine which is actually green; likewise, there exists one other point of comparison in the game. No, not the Catholic with three Iron Axes duct-taped to one another.

It’s Perdition, of course, an item so broken the damage numbers are quite literally unreadable. So. Propitiation, meet Perdition.

Has Marcel ever believed in anything in his life until this moment?

Marcel is not incorrect in asserting, in some sense, that this is all “fake”, that they could all lay down their arms and go their own ways. But his understanding ends at the material, and he cannot grasp the intangible. Any grown adult understands that the desires of others - real human beings, although Marcel cannot perceive them as such - have real force, real weight, real value. Fintan asserts all this, plainly: You are accountable for your actions. You cannot run off with a girl you happen to like, without considering in life her position and yours. and Marcel responds: I don't understand what you're trying to say and I doubt you do either.

Once more, with emotion. Marcel knows what these words mean. He says that he would sooner die than live in...society. That is, a society governed by forces that enforce consequence beyond the immediate, enforces them in way that seems to him to be arbitrary; theoretically sensible, but fundamentally uncorrelated. He lashes out.

Marcel: Temporary, situational control granted due to sheer luck, that you abuse, call your God-given right… a time will come when like you… [who] kill those who point out their hypocrisy - nasty people like you with no regard for the lives of others - people like you -

People like… who? People like Marcel himself - son of a family of soldiers who kill without being punished for it. Marcel claims that this is luck, all luck, purely situational. He knows that’s a lie. A toddler can grasp the mechanisms by which power is gained, by which loyalty and command and obligation bind people to one another and underneath banners. What frustrates Marcel is that these invisible structures are invisible to him. He has always been confounded by this, and as he goes through life, where others can see something, he remains incapable of perceiving it.

But now is different. He is actually finally aware, at this point, that he has a choice.

There’s a catch: of the two choices, he has exactly one.

If he does walk away, it wouldn’t be his choice. He would escape, once more, without consequences. He would have created an enormous amount of trouble for an enormous amount of people, killed people without them raising a finger in retaliation, and here is his chance to do it again.

Or he can stay, and finally grasp hold of his agency with both hands. He can escape the hell in which causality is absent. He can do something, and be punished for it. He can make a mistake and atone. There is something within his control, an outcome he can predict and internalize. Finally, something makes sense to him. So of course it is natural that he manifests a weapon that reflects the strength of the truth that is now occurring to him, truth that’s found on the hilt of Fintan’s sword. Perdition - destruction - in Marcel’s final moment - is what he believes in.

The time has come when people like him meet righteous comeuppance.

It is, unmistakably, a joyous suicide.

=========================================================================

A sequence of words is too light a thing to bear, all at once, the opinions of those who read it; and so the story as exists in reality exists nowhere else. The copy we have in our heads are necessarily unique - in the process of transcribing it we impart it with defects of our own origin.

That is to disclaim, I read a story that maybe nobody else read, and everything that follows is - in order - fanfiction, self-reporting, and cope. But that’s true of everything. Media is kaleidoscopic, and anyone can see themselves in the disassembled shards of the story once they’ve finished cutting it apart.

I was particularly struck by Milieu for two reasons. One was that it was good, which… and the second reason is that it’s not often I find a piece of media through which it’s easy to self-pathologize. Marcel’s confusion as I read it was something rather familiar to me. It struck me as dissociative in nature - this sense that there is no real self, that the actions taken and consequences suffered are as distantly related to my own actual agency as god. That despite superficially understanding why one thing leads to another, why this domino causes the collapse of that one, that it’s not really real and all chance occurrences stacking up to form the world’s greatest contrivance, and why I had to at the center of it all… that the things that happen to me will continue to happen, regardless of what my own decisions - which I don’t remember making at all, because I’ve never had a choice, of course - and so on.

So, if most of this was mere wishful thinking, or projection from the world’s biggest IMAX enthusiast onto the world’s biggest IMAX enthusiast, my apologies. I like to think, however, that I by and large picked up what Cadbury was putting down. I’ve said before that my most cherished hobby is cooking. When it comes to food, there is no real question of what comes from where, or why I’m doing what I’m doing. The biological need for food is as true a polestar as any humans have.

If you want a Big Mac, that’s the alpha and the omega. You’ll go and get yourself that Big Mac. And that’s truth.

other notes

things that i wanted to discuss/organize my thoughts on but didn’t because i got “bored” (i.e. cognizant of the fact that i have better things to do than spend more than the 5-6 hours i spent writing a review about a random voidhack):
the differences between the three “action-and-consequence” scenes in the beginning - notably, that Madeleine’s criticizing people who have a material stake in their actions, which she apparently cannot comprehend but Marcel does, which is why he soothes her and rushes her away with the same words that he uses as he’s dying at the end - immediately after grasping his own agency as well as Marcel’s tenderness towards Simone, who might be the only other real character in the hack (who is, in some ways, Marcel’s polar opposite - deeply aware of her circumstances and abusing her agency to struggle against them) - and the fact that his words encouraging and consoling her are the same words that he imagines during his death dream maybe some minor commentary on her being one of the few characters who has a conceptual weapon as well
i also left out an analysis of the scene between Marcel and Alice where he explicitly uses the rope tying him to the past phrase regarding his mother’s death which was probably important but uhhhh didn’t know where to slot it in

10 Likes