I’m at a bit of a loss here.
Apparently having hybrid classes causes the ranged animation to get called when someone uses a melee weapon if they have a rank in some sort of magic (at least for FE8).
This paladin has a D rank in staves (in addition to swords/lances), and is using his ranged animation for a steel lance.
Shoddy programming strikes once again…
Anybody know if there’s a fix or work around for this?
I think it’s admin privilege specifically, but I can access the site database directly regardless
And while I can’t stop you from communicating solutions over skype, I’d like to point out that the only reason many of us even got this far was because people were willing to provide information publically
Yeah, I was gonna comment that PM-ing someone an answer is pretty frustrating when people tell you to look up to see if the question was asked previously, then you find a post like “nvm fixed it myself” then you cry yourself to sleep in bed with a carton of ice cream that melts by morning.
[9:15:28 PM] Ghast: i had the same issue that brendor fixed
[9:15:42 PM] Ghast: he said that hextator’s patch was bad
[9:16:13 PM] Ghast: and he put stuff in the offset d40000
[9:16:23 PM] Ghast: after fixing the patch
This information is for FE7. Apparently that batch is borked or something and we could use a new one.
I applied the FE8 patch to the FE8 ROM I’m working with and everything is kosher.
My problem is solved though it looks like another problem was brought to light.
I dont want to bring this issue up again…
But… what is the accepted solution to fix the magic/melee animation fix patch… on top of the magic/str split.
I tried Hextator solution. Some people got it working… not me.
Ryuke’s problem has been sorted out; for anyone else having the issue, just copy and paste this in a text file, save it, and either #include it or assemble with EA (works with 7 and 8).
You can copy just the part relevant to whichever game you’re using. If you use both, it’s handy to copy the whole thing so you don’t have to worry about using 7’s patch in 8 or vice versa (which will almost certainly break something).