When a character enter a house it does nothing and just end the turn
Below is the script I use
Script
#define DISABLE_TUTORIALS
#include EAstdlib.event
EventPointerTable(0x06,Pointers)
ORG 0x1005E2C
Pointers:
POIN TurnEvents
POIN TalkEvents
POIN LocationEvents
POIN MiscEvents
POIN TrapDataEM TrapDataHM
POIN BadENM BadEHM BadHNM BadHHM
POIN Good Good Good Good //Same order as the above line, but we probably don’t need to differentiate between them
POIN OpeningScene EndingScene
BadENM:
Bandits:
UNIT 0x3E 0x39 0x00 Level(3,Enemy,False) [07,04] [07,04] [0x1F,0x6B,0x00,0x00] [0x00,0x00,0x00,0x00]
UNIT 0x3E 0x39 0x00 Level(5,Enemy,False) [05,04] [05,04] [0x1F,0x28,0x6B,0x00] [0x00,0x00,0x00,0x00]
UNIT
BadEHM:
Bandits:
UNIT 0x3E 0x39 0x00 Level(3,Enemy,False) [07,04] [07,04] [0x1F,0x6B,0x00,0x00] [0x00,0x00,0x00,0x00]
UNIT 0x3E 0x39 0x00 Level(5,Enemy,False) [05,04] [05,04] [0x1F,0x28,0x6B,0x00] [0x00,0x00,0x00,0x00]
UNIT
BadHNM:
Bandits:
UNIT 0x3E 0x39 0x00 Level(3,Enemy,False) [07,04] [07,04] [0x1F,0x6B,0x00,0x00] [0x00,0x00,0x00,0x00]
UNIT 0x3E 0x39 0x00 Level(5,Enemy,False) [05,04] [05,04] [0x1F,0x28,0x6B,0x00] [0x00,0x00,0x00,0x00]
UNIT
BadHHM:
Bandits:
UNIT 0x3E 0x39 0x00 Level(3,Enemy,False) [07,04] [07,04] [0x1F,0x6B,0x00,0x00] [0x00,0x00,0x00,0x00]
UNIT 0x3E 0x39 0x00 Level(5,Enemy,False) [05,04] [05,04] [0x1F,0x28,0x6B,0x00] [0x00,0x00,0x00,0x00]
UNIT
Good:
LyonUnit:
UNIT 0x08 0x65 0x00 Level(1,Ally,False) [01,01] [01,01] [0x44,0x4A,0x6B,0x6B] [0x00,0x00,0x00,0x00]
UNIT
TurnEvents:
OpeningTurnEvent(OpeningScene) //Do not include this event if the chapter has a prep screen
END_MAIN
TalkEvents:
END_MAIN
LocationEvents:
House(0x00,House1st,0,9)
END_MAIN
MiscEvents:
DefeatAll(EndingScene)
CauseGameOverIfLordDies
END_MAIN
OpeningScene:
LOU1 LyonUnit
ENUN
LOU1 Bandits
ENUN
OOBB
TEX1 0x59
ALIGN 4
REMA
ENDA
EndingScene:
MoveToChapter(0x01)
ENDA
TrapDataEM:
TrapDataHM:
ENDTRAP
House1st:
ALIGN 4
FADI 10
BACG 0x01
FADU 10
TEX1 0x5A
ENUN
REMA
ENDA
MESSAGE Events end at offset CURRENTOFFSET
//The map for this chapter is at offset: ???
And below is the text data
Well, it may have been an oversight but I guess that is the point of asking.