I see all the really cool spell animations that people have created on this site (Wind, Tornado, Bolganone, etc), and I would love to be able to add these to vanilla Fire Emblem 7 as part of a mod without replacing existing animations. Unfortunately, I am not familiar with how this is done using Nightmare and FEeditor. Is there a tutorial available?
Spell Animation Inserter Question:
If I were to insert Bolganone in FEeditor using the Spell Animation Inserter, would I load the animation script at input value 3E in FEeditor? I believe the spell animations end at 0x3D. Would I then load the next spell at input 3F?
Custom Item Animation List Question (Nightmare)
How do I use the Custom Item Animation List to create the spell animation? Is this the tool that helps an item identify the correct animation to play? I am assuming this table would need to be re-pointed at least if I am adding more items.
Spell Association Editor Question (Nightmare)
Does the Spell Association Editor needs to be used as well to successfully insert a new spell animation? If so, why is there no way to change the weapon dropdown? Also, there seems to be a mismatch between the item ID and the animation ID. Is there
Is there any other tool that needs to be used to get this working?