A:
Array:
Assembly:
B:
Battle Quote:
Byte: A basic unit of storage. Takes on the values between 0-255 (0x00 - 0xFF).
C:
Chapter:
D:
Death Quote:
E:
Events:
Event Assembler:
F:
FEditor Adv:
H:
Hexadecimal: A numeral system with a base of 16, which counts from 0-F. 0xFF, one byte’s maximum count, is 255, a common numeric limit in ROM hacking.
Hex Editor:
I:
Index:
L:
Little Endian:
M:
Macro:
Map: Each chapter data array index assigns a map and tileset. Cutscene-only maps require a dedicated entry.
Map Sprite:
O:
Offset:
P:
Pointer:
Portrait: Also referred to as “mugshots,” these are assigned in the character data array. FEditor and GBAGE are both common tools that can insert custom portraits.
R:
Repoint: The process of moving data from one location in the ROM to another, usually applied to expand the number of entries in data arrays.
RAM:
ROM: An abbreviation for “Read Only Memory.”
S:
Short: 2 consecutive bytes.
Struct: A collection of data grouped in a certain way and treated as one unit e.g. “character struct”. Typically made up of bytes, shorts, words and other structs.
T:
Tileset:
W:
Wizard: An honorific bestowed upon ROM Hackers who immerse themselves in the aether of assembly hacking.
Word: 4 consecutive bytes.