Do you know how the randomizer works during enemy phase/battles? I know it advances per frame on player phase, but what about then?
Here's the context if you need it:
In a hack I'm working on, the hit rates are from 1-99 instead of 0-100.
My goal is to make a boss that teleports before moving, ambush spawn-style. However, I want to have both sides guaranteed to miss the first time he teleports - this will allow the player to know this will happen and not punish them for not knowing beforehand.
Assuming I can code the teleporting the way I want it to and figure out how to insert 100s into the RNG, when/where would I do it to make sure that the battle is affected by the 100s?