D00000 - D10000 Range:
D00000 - Repointed Class Table
D05420 - Repointed Item Table
D07840 - Repointed Support compatbility
D09050 - Repointed Support slots (cleared)
D0A450 - Repointed weapon icons
D12470 - Repointed moving map sprite table
D12C90 - Repointed standing map sprite table
D134B0 - Repointed Item Usability table
D137B0 - Repointed Item Effect table
D13AB0 - Repointed battle animation table
D16000 - Calculation Routine weapon table
D17400 - Final Routine weapon table
D17C50 - Effectiveness pointer table
D18060 - Room for effectiveness lists
D18600 - Instrument table (to be inserted)
D19C20 - Blank
In place of item table:
BE2240 - Venno's PRF Array Hack
BE22E0 - Start of PRF Array
BE2700 - icecube's Range Penalties Hack
BE27C0 - Range Penalties Table
BE2BE0 - icecube's maturity allows multiple s-ranks
BE2C10 - icecube's Hand Axe Fix
BE2CD0 - icecube's Weapon Transform Hack
BE2D30 - Weapon Transform Table
BE2E50 - icecube's Spell Weapon Attributes Hack
BE2F10 - Transform WEXP fix
BE2F80 - WEXP transform values
BE30A0 - Venno's weapon rank bonuses Hack
BE3400 - icecube's Range Weapon Animation Fix
BE3460 - Range animation values
BE3570 - icecube's Range Value fix
In place of class table (BE0250-BE2100):
BE0250 - icecube's promotion array hack
BE02D0 - Promotion array
BE05B0 - Nintenlord's character forcer array
BE06D0 - Character Banned Pointer array
BE0800 - Nintenlord's class walking sound table
BE0C20 - CT075's Variable Level Caps Hack
BE0C70 - Level Cap array
BE0D80 - Venno's lose weapon rank promotion hack
BE0DC0 - Luck gain promotion table
BE0ED0 - Weapon icon bugfix bugfix
In place of weapon icons (C5ED0-CB4A0):
0C5ED0 - Tonic item effect ASM
Other modifications:
C9D174 - C9D304 - Modular Battle
C99700 - C999C0 - Modular Battle routines
D20000 - D60000 Range:
D20000 - Snowy Overworld Tiles
D25670 - Snowy Overworld Palette
D257C0 - Snowy Overworld Config
D26E00 - Western Isles Tiles
D2C630 - Western Isles Palette
D2C780 - Western Isles Config
D2DAD0 - Western Village Tiles
D32FA0 - Western Village Palette
D330F0 - Western Village Config
D341D0 - Imperial Castle Tiles
D37FB0 - Imperial Castle Palette
D38240 - Imperial Castle Config
D38DD0 - FE8 Castle Tiles
D3F050 - FE8 Castle Config
D404E0 - FE8 Castle Blue Palette
D40630 - FE8 Castle Green Palette
D40780 - FE8 Castle Purple Palette
D408D0 - FE8 Mountains&Shrine
D47930 - FE8 M&S Palette
D47C60 - FE8 M&S Config
D49300 - FE8 Fields Tiles
D50A90 - FE8 Fields Config
D52330 - FE8 Fields Palette
D52480 - FE8 Fields Arid Palette
D525D0 - FE8 Fields Swamp Palette
D52720 - FE8 Village&Port Tiles
D599A0 - FE8 Village&Port Palette
D59AF0 - FE8 Village&Port Config
D5B050 - FE8 Village&Port Anim
D5B130 - FE8 Lava Cave Palette
D5B460 - White Room Palette
D5B540 - Halberdier Standing
D5B6D0 - Halberdier Moving
D5BFC0 - Priest Standing
D5C0D0 - Priest Moving
D5C8B0 - Thief (F) Standing
D5CA00 - Thief (F) Moving
D5D2D0 - Berserker Standing
D5D4C0 - Berserker Moving
D5DEE0 - Cleric Standing
D5E020 - Cleric Moving
D5E7B0 - Rogue Standing
D5E8F0 - Rogue Moving
D5F0C0 - Great Knight Standing
D5F2A0 - Great Knight Moving
D5FC20 - Summoner Standing
D5FD50 - Summoner Moving
D60580 - Wyvern Knight Standing
D607A0 - Wyvern Knight Moving
D615D0 - Mage Knight Standing
D617A0 - Mage Knight Moving
D620C0 - Mage Knight (F) Moving
D62A50 - Mage Knight (F) Standing
D62C20 - Mercenary (F) Standing
D62D40 - Mercenary (F) Moving
D635C0 - Cavalier (F) Standing
D63790 - Cavalier (F) Moving
D64140 - Phantom Standing
D642F0 - Phantom Moving
D64AE0 -
Other notes:
- Installed variable poison damage by default
- Set default New Game mode to Eliwood Mode
- Fixed the EXP gain glitch in Normal Modes
- Cleared the character array of all unnecessary data
- Sound Room is unlocked by default
https://dl.dropboxusercontent.com/u/19964863/Fire%20Emblem/Fire%20Shell.rar
This is the first basic release of Project Fire Shell. Obviously it’s nowhere near being finished, but I felt it’d be good to make the framework public as soon as possible.
Right now it’s got an expansion of the class table, which incorporates all of the added staple classes from FE8 and adds as many functional female variants as possible. This comes included with the default Fire Shell .ups file. As those of you familiar with my development style know, I take all sorts of inspiration from the things I encounter. When I was mulling starting the project, the concept of the “modular phone” came up (I’d seen this video when it first came out).
And that’s kind of the idea: it’s a modular expansion of the ROM. When it’s functionally complete, everything added will come with uninstall instructions (and I’d also like to include, beyond the main patch, a set of optional addons incorporating things like this as UPS files in the basic package). To demonstrate this concept you’ll find the base FE7 Class Table in the “Assorted Tables” sub-folder of “Documentation.” Undoing the class expansion is a few simple clicks and pastes away, and with the map sprite data grouped together you can simply nuke that as you desire.
New Fire Shell release: zeta.
https://dl.dropboxusercontent.com/u/19964863/Fire%20Shell%20ζ.rar
The Good Good:
- Tested the patch to make sure it’s functional this time.
- Fixed the ballistae map sprite and attacking glitches.
- Fixed the 100EXP gain glitch with certain classes.
- Installed Venno’s staff EXP fix with a relocated table.
- It’s got Mattypoo’s music magic built-in.
- And also Modular Battle w/ status swords!
- Updated FEditor auto-patches with functioning custom spells.
- Fixed Iron Rune glitch in Range Penalty hack.
- Implemented Venno’s drop item AI flag.