Another edit to Andros's mug, removed the $ sign.

Yup. Not too difficult to put into the hack. Just need to make animations for the others.
I was thinking of going this route with the promotions.
Yeah I saw the griffon knight animation and that's what convinced me into adding them as another flier unit.
I may use it, but I need to balance the classes out and see if it's too OP for assassins to be able to use bows, knives, and swords.
Duly noted, thanks for the reminder.
EDIT: A bit of an update
Been a while since I last updated. So I'm pretty much finishing up tweaking chapter 2 and heading into chapter 3.

I'm still trying to figure out how to get the sound effects for the mauthe doog to work for my custom animation. I know that in shadowofchaos725's notes, the command for it is 5A for the growl, 5B for the bark, and 5C for the howl. Putting those in the script didn't play the sound for some reason. But the original animation works fine. If anyone has an idea on how to get this to work, please let me know.
Knives are working for the most part, just the battle frame darkens a bit before the animation is played. Hurray for no more glitchy lines!
I tried a bit in making battle frames. This is just a mock up of what it would look like when it's inserted.

Nothing too fancy, just wanted to try inserting this before going all out. Any pointers on making this better is definietly appreciated. =)
First time inserting it and here's the result.

Oh...Well not exactly what I had in mind. But hey it was my first time attempting it. Proabably should leave that for later.