Here’s the updated Malig Knight I was talking about earlier. Nothing too major; just changed the armor, making it more sharper, and making the wyvern pauldron more consistent. Its been an issue I wanted to fix for the longest.
I have a portrait I’d like to submit. Credit goes to both yours truly (CranJam) and ltranc for helping with editing the colors and the mini mug… Oh, and it’s Fergus from FE5. I know most people here know that, but there might just be someone out there that doesn’t.
Touched up JeyTheCount’s SALVAGED Mercenary female edit to fix the frames where the male merc’s small breastplate thing was still visible, and magic sword frames where the arm shading was inconsistent between each stage of glowing. No unarmed animation because it’s compatible with Jey’s one, since the unarmed doesn’t have these issues. Download
Actually the whole body + the shadow shifts for one frame on the ranged animation, whereas it doesn’t on the male. Was like that in Jey’s too. Will upload a fix in a bit. Fix is uploaded
I have created an edited version of the Dark Breath Animation from SHYUTERz and, with his permission, am posting it for others to enjoy. It’s blue, but I made different versions with different colored lightning, though I feel that the black looks the best.
Follow up to the Camilla mug I made with some minor cleanups, lip flaps, blink frames and chibi. This is my first attempt at making a mug from scratch so there may be issues.
Finally had a bit of time to finish up and package something I’ve been working on for the past few weeks. I present:
A repalette of Red Bean’s Echidna animation! It was specifically made for a character in my hack, so I’ve dubbed it “The Nancy.”
This repalette does a few things, but the most notable is that it changes the hair to no longer share the grays/silvers with the blade of the weapons. The fact that the hair was locked to the same colors as the weapon blades makes sense for Echidna, but made the original nigh impossible to recolor. This repalette remedies that.
However, this animation was made for one character specifically, and the hair now shares colors with other elements of the animation which may make repalettes tricky in other ways. However, I figured I’d release it as F2U/F2E, on the off chance that this will serve someone who wanted to recolor Red Bean’s anim, but ran into difficulties.
Credit to Red Bean for the original animation. Red Bean, you do really awesome work, thank you for making this stellar anim.
It’s been a while, but I took my old FE5 plains tileset and revamped it so it was less of a mess to use. Added a bunch of new tiles, mainly buildings and large cliffs. The tileset is now compatible with a path-like light grass palette as well.
This animation looks like a combination of Assassin and Swordmaster.
Someone picked up this sprite in a log a long time ago and I got it today, so I converted it to animation and edited it.
Hello, I’m new here. l made a “repalette” of the FE6 divine dragon so it looks more like it’s supposed to on the map, and l edited in a replacement for the floating head standing anim as well. I designed it for the purple team as part of a personal project, but l think it turned out pretty nice for the blue and red teams. Even though I had to sacrifice some shading because there are simply not enough colours in the generic palette, l still think it works really well so l decided to share it around.
So, here. Uses the same AP as the original.