Fire Emblem: MoD Portrait Artist

I can always use support writers, When I say the project is close to completion I mean in the sense that I have a game that can be constructed. So I can just pump out text for the game and it wont take any time away from the actual game development. And I greatly enjoyed the support you wrote so I’d be happy to have you onboard.

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May I ask what the non-promoted Roy, Lilina, Guinevere, Wolt, and Elphin look like? For at least one or two of them, it would be most likely a lot easier to design a mug for them if we know what to base it off of; it’d be pretty jarring to see Wolt suddenly get buff, for instance. Also, what classes do they promote into? Using Wolt as an example again, does he promote into a normal Sniper or does he gain a horse and become a Ranger?

They look as they do now, But it’s worth noting that with Roy and Lilina their portrait is also them aging, as the time you get their promotion items/Roys in-game promotion is a year from the start of the game.

so Base Roy

And his promoted sprite

Those shoulder shields have the emblem of the Lycian League upon them.
http://puu.sh/jla1X/102560e0af.jpg

Base Lilina

Her promoted sprite

That’s a chest plate

Base Guinevere

Her in progress promoted sprite

Except Red, not blue. That’s just default ally palette colours

Elphin’s promoted sprite isn’t in progress yet (It’s one of the last animations left)

Wolt just promotes into a Generic Sniper

His Base

and his promoted sprite

Though I never demand that it must be adheared to, if someone wants to give Wolt a fancy jacket for example, they can do it and we’ll alter the animation to match him.

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Holy mother of god, Hector’s daughter got buff like her name is Lilina Hogan!

idk if this interests you but i made a base roy sprite a while ago

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Thank you, but we already have one

We really require a dedicated portrait artist, most of the animation work has been completed, with very little left to do.

As you can see, there are very few animations left to do, and Temp has them locked in. I will eventually post a new thread detailing the actual hack in full.

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God, that looks awesome! Mind if I borrow it for my own project?

You could always do what vilk did and give him some facial hair when he promotes.

go ahead!

Onmi, I’ve noticed elsewhere that you posted the ‘flats/WIPs’ for Mary. Do you still need a sprite done for her, or do you have someone working on her now?

Ah, yes, just yesterday I found a portrait artist who, in a few hours, produced these flats for Mary

He also produced this sprite for Iris, who I’m trying to get aged up because I don’t think she looks 34

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old Nino would probably look older if you made her tiny loli shoulders bigger.

i was bored so i tried to clean up the colors and stuff and tried to make her look a bit old but idk if i helped

I’m not sure what it is, but Nino’s face seems a bit manly. I think it’s the nose? The nose seems a bit too pronounced, so that might be it.

Also, maybe the eyes. I know Lilina had big wide loli eyes in FE7 and FE6 and there’s a huge age difference there too, so maybe Nino should still have slightly bigger eyes than she currently does.

/thoughts

To be fair though, Lilina’s “big wide loli eyes” would be because she was 4 and 14 (ish) when she was seen in FE7/FE6. She was still a young kid, and right about the same age as Nino was in FE7. The eyes look fine to me, but the nose does look a bit too noticeable compared to Nino’s cute button-nose from before.

Eh, yeah. I used Lilina’s eyes as the example since they’re both the archetypical “loli mage”/Est you get. Still not a very good example.

I still feel her eyes could be a smidge bigger, but then again, I really liked her EN portrait. It’s fantastic, and it doesn’t have big loli-eyes, so I’m likely wrong about big eyes anyway.

The nose is definitely the biggest issue though.

So this is the currently in progress Mary, her necklace and scar have not yet been sprited on, and the artist is still learning shading. Still it’s pretty good for his second sprite ever after a 5 year break where he only did 1 poor portrait.

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The lineart/drawing itself is good, yeah, but that is a lot of banding.

http://pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322

I tinkered with Nino a bit to try and fix the face:

I made the lightest color of her yellow shirt white so she could have white in her eyes (common among FE6 portraits, and her eyes are big enough for lack of white to be noticeable), so whether you want to keep that or revert it back is your call. Also tried to give her some lady-lips to make her look more mature, but not sure how effective that ends up being.
The nose should be shaded less as you go up the bridge and more as you get down to the bottom. Here’s a diagram-thing that I thought might be useful:

Light maroon: the near side of the face, which usually includes the part of the nose that sticks out.
Dark maroon: on the far side of the face, but still shaded lightly because of the way the light hits it. It travels in a kind of arc from the top of the bridge of the nose to the side of the head.
Purple: The far side of the face that is shaded darker because of the shadow cast by the nose.

Doot?

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