This weeks Roundup
- Revision to the Support System.
- Updated the animation of a few classes to be closer to FE6 characters.
Sorry, it's not a tonne of work, but sometimes that happens. But let's actually talk about the revision to the Support System.
As has been previously discussed, the player cannot trigger supports in battle, they can only trigger them in the Base. There are no points to unlock them, we considered it, but we also respect that you, as players, are likely only going to play MoD... once. And we want to be understanding of that. You'll naturally acquire all the supports just from playing the game. We also feel that this way Fatigue doesn't screw you due to not being able to deploy units and develop those supports.
Supports are unlimited, with a single exception. Each character can only have one S or A+ support, these are your Ending Ranks. S rank is a romantic ending, while A+ is a platonic ending. We're working out a way for the player to be able to see who each character can get an ending with without having to give you an outside source like a readme.
Now you're probably thinking about Support bonuses, after all, Some units, like Roy, have 10 supports. Stacking all those bonuses together would be nuts, especially when you can slap on skill auras and create a moving ball of death. So what gives, what are the new limits?
- C-A supports only provide benefits for being adjacent to the supporting unit. At most, you can have 4 units providing their bonuses to another unit. An S/A+ support has the typical range of 3, but otherwise, provides the same bonuses the A support did.
- There are bonus caps. The caps are 5 Attack and Defense, and 25 for Crit, Crit Evade, Avoid and Hit. This is actually the cap to what you could do in Vanilla. For example Roy with an A support with Lilina in Vanilla and a B support with Cecilia, would have 5 Attack. But you must be thinking you probably don't need that many supports, after all. In Vanilla, Roy provides his fire bonus to himself for each support partner, leading to...
- Each unit only applies their affinity to themselves once. So let's use the previous example in Vanilla, in MoD. First, Roy needs to be adjacent to Lilina and Cecilia, secondly, Roy will gain his 1.5 Attack bonus for being next to Lilina, and he'll gain her 1.5 Attack bonus from her Light affinity. Making his Attack bonus 3. Cecilia will also, via her Anima support, give Roy 1 Attack, but Roy will not also give himself 1 Attack from his own Fire Affinity, leaving the total bonus as 4 rather than 5.