I actually was ready for a (Rather incomplete) demo at the time, but I basically had a talk with another creator/good friend of mine and his short point to me was that there's a lot of projects that release demo's and stop working. We basically went over a list of FE6 Remake "Do Lycia and then stop" examples, and he also brought up how multiple versions flying around can be quite a problem, so he recommended I didn't go through with it and instead focused more on making it complete.
That's not to say there's some unreleased demo that I had ready to launch I decided against, more that this person provided a compelling argument to not.
That's said, while the ASM isn't 100% done yet, I'm happy to announce that MoD has a Fatigue system, an optional one at that.
In short, on Normal Mode (It's forced on Hard) the player can choose to play with Fatigue or not, Fatigue is a simple counter of 0->30, Once a unit has taken 30 combat's on a map (Excluding the lords) they become Fatigued. A Fatigued Unit Can Still be Deployed However they suffer a scaling stat penalty. So if you're desperate to use Shanna or Miledy on a map after they've become fatigued, you can deploy them and use them, they'll just have lost 1/4th their stats... And 1 Move.
If a Unit takes the chapter off, they'll have their Fatigue restored to 0. If a unit is required to recruit another unit (Say... Noah for Fir and Sue for Shin) then Fatigue will be wiped at the start to not punish the player for their lack of foresight. Finally, Fatigue only becomes an active system when the player reaches the Western Isle, at which, a player who has not lost any units has more than enough to run alternating teams.
Remember that on normal, Fatigue is optional, but on Hard you're expected to be able to handle the mechanic.
We're working on a bunch of mechanics, and we're discussing some gameplay overhauls... in fact.
Which does the player prefer? Knight Edition
1. Knights have 5 Movement Before/After promotion, however they're unimpaired by terrain such as forests, desert, rivers, forts etc. but still cannot move over mountains, cliffs etc.
2. Knights have 5/6 movement Before/After promotion like a standard class.
Which does the player prefer? Cavalier Edition
1. As the game currently stands, Alan, Lance, Marcus and Perceval all have access to the Weapon Triangle with no limitations once they become Paladins (Or just period in the latter two's cases)
2. Each Cavalier has a limited weapon and promotes into a unique weapon
Alan - Axes (To Swords)
Lance - Lances (To Axes)
Marcus - All Weapons
Perceval - Swords and Lances