so I figured people might like to see the new Nightmare module for the paired endings table
the Support 1 etc. matches up with the Support Editor, so if Roy’s first support is Lilina, that will be the paired ending listed, then all you need to do is write in the text entry for their paired ending. This works RD Style, as I said, so the units are still displayed separately, but their ending text changes depending on if they supported or not.
This editor will be included with the final release of the game, as well as the separate ASM for inserting this hack into your own Romhack of FE6. If you so choose to work with the base game. We are almost at the Demo’s release, and everything is becoming much more hectic. But I am determined to have this demo out by New Years Eve.
She’s a Lord and she’s getting her own Lord promotion variant. Same as Guinevere. Elphin is getting a new promotion as a bard, but he isn’t a Lord. any other questions I’m free to answer them (as I go through chapter 3 to make it actually run with the new map)
Well no, Anima would be doubling up on Lilina territory, and Light is Guinevere’s speed. Dark is the only magic type not presented in the lord trio, so Roy takes it.
Actually it did remind me to post this as I never got around to it.
Essentially half way through December my room was cleared out for renovation, and I’ve not had a computer to work from until the 30th of December. Right now I’m hard at work on the hack, we’ve got a new Pixel artist by the name of Black Mage who’s been helping get our incidentals and I finally bit the bullet and requested the aid of another animator I know.
If you’d like an update on progress
Renewal, Pick, Vantage and the Crit skills are all in the game
The map sprite’s with the exception of Guinevere Promoted, Lilina Promoted and Elphin promoted have all been done or are being worked on currently.
Escape is fixed up, since we had to clear up the bug that caused Roy to disappear if you did a trade then cancelled with the B button or disabled the Seize command.
The Save Patch is now properly implemented as far as testing can tell, meaning we can have up to 63 PC’s without any of them disappearing.
Event Wise I’m putting the last touches on Chapter 3 (Because it kicks off the Hector Quest Line and has escape, so it features changing objectives) Leaving 12 chapters to go.
The Weapon icons are mostly done, though not inserted yet
The portraits are all done except for a few bosses I’m not that obsessed with getting out before it’s out.
Oh, and I’m moving out in January most likely, so I’ll try to have the demo out before I move out. No promises as the renovation got sprung on me once and I have no idea if it will happen again, but I apologize for not posting here that this was happening.