Awesome! After scrolling through these I have some questions:
1 - Tate's personal only works when you initiate the battle right?
2 - Douglas's class is listed as General, I assume this is outdated as IIRC he was changed to a Great Knight right?
3 - Since Lalum is the designated refresher unit, what's gonna happen to Elphin as a unit? What weapons will he use and can he still refresh other units?
4 - What does the FE7 lord boost apply to ("Units recieve, +1 Damage and -1 Damage Recieved, +5 Crit Evade, +5 Hit for each other FE7 lord deployed")? Does it apply to your own army? It's under "Boss Skills" so I'd like to confirm.
5 - Because the showcase didn't shot it I'd just like to confirm - Erk's weapon types are Lance and Anima right?
Also this is a bit of a balancing issue but I wanted to point out the two Personal Skills I personally see as "bad", these being Gonzales's and Garret's. I wanted to suggest how I'd balance those out, but bear in mind this is just a suggestion.
First off is Garret's: -20% avoid only when Garret is the one attacking is really weak and almost never activates. Wouldn't it be better to change it to Fates style Heartseeker, AKA "Adjacent enemies suffer -20% avoid"? As it is right now his personal only benefits him and even then only on Player Phase.
Second off is Gonzales's: I can see the pararel to Ignatius's skill, however in that game it's way easier to have units adjacent to each other because of Attack/Guard stance mechanics. As it is this skill serves to nerf Gonzales's damage 80% of the time and therefore it's a detrimental skill to him. I'd suggest changing it to "When the unit has no adjacent allies, takes +2 damage from enemies. If there is an ally, doesn't suffer the penalty and deals +2 damage". It makes more sense than dealing less damage because of his social anxiety and insecurity, therefore receiving more punishment from the enemy attacks.
Sorry that this turned into such a long post, but thanks for reading anyway.