This is a huge work in process. This is my first full-fledged ROM hack project, this is made in GBA Builder so I don’t have the most creative resources but please try this so I can make a good game out of this for others enjoyment.
I played this on normal and hard as you don’t specify which to use.
Errors
The prologue doesn’t end after killing the boss - is this intentional?
The 2 player units both have a square of messed up pixels by their mouths but only after the battle starts.
The village gives the killing edge before the dialogue.
Said village also contains formatting text when the visiting character speaks.
There were some text skips and inconsistencies in the nations history - though I assume this has not been fully edited yet.
Game play
Map is far too big - your map is too empty to be so big and should be shrunk considering it is only the prologue.
Also the starting area is a massive bottleneck and ill-suited for large amounts of enemies.
Enemies were weak and cluttered. You should cut down on the enemy amount or try to stagger their approach because the player characters were surrounded by the 2nd turn.
Promoted enemies should probably not be seen this early on unless they are a Jagen or non-combatant.
The priest didn’t seem to have healing AI.
Try to add variety with some other enemy classes and different weapons.
Stat wise, the player is far too powerful compared to the enemy. Both player units had oddly high hit and dodge rates - you should increase the enemies skill, def and speed a bit.
As well as that, the jagen should stay lvl 6 but the main character should drop to lvl 2 or 3.
Sorry if that seems harsh but there is good stuff too:
The plot seems like an interesting twist on the sacred stones but perhaps add more variety with the weapon types of the legendary blades cause not every unit wields a sword.
I like the use of an axe-wielding Jagen.
I just tired out the patch - the prologue overall looks pretty good. Some minor text errors in the map event, as mentioned. Lane also calls Adrian Eirika once or twice.
As far as gameplay, there were way too few enemies for such a huge map. In conjunction with their weak stats, the chapter felt a little too easy. Also Lane feels like he is going to be super OP considering he starts at lvl 1 unpromoted and has crazy bases.
Also there’s something off with the Fighter stat caps - it looks like they have a massive DEF cap (the bar goes over the usual max length), and SKL and SPD caps over 20.