Basically [FEXP][1]: the version that Yeti will actually be completing and supporting. FEXNA uses Microsoft XNA, somewhat obviously, and eventually will use MonoGame for OSX/Linux versions. I’m developing a series of editors that will cover almost everything you could want to change; and if you’re looking for something more in-depth, the source code will be included as well. Currently in private beta (no we’re not looking for testers) while I work on [FE7x][2]
Basically just a thread to let you know it’s eventually happening and to fish for ideas. What you don’t like about hacking that you think FEXNA should improve on, what you like about hacking that I should definitely keep, where FEXP made mistakes (other than not being supported after release), etc etc
Wow, remember when the editor had only 5 tabs? Yeah, last year. Remember back before weapon icons weren’t shown beside the item/weapon’s name in the left hand tab? Me neither.