These fellows have the following droppables, really. I also show where they are.
Marco could use the hammer for what I know.
A Longbow Sniper Arc
And a shiny Prayer Staff for Blue Ellen.
... Wait why a Serra cler- ... No, I won't think too much about it.
The map, basically. I don't like how the enemies are cluttered up, and again, you'll see why this is a problem for me.
Andrei augments his defense, since I am sorta confident they'll have to grow defense at some point, won't they?
Marco getting in for Josie. Let's see how this fares.
Oh hey, it's the money.
No kidding. That's gotta be useful, given that we didn't get much use for a shop.
Isaac himself is the good ol' green cav, sporting skill and speed over physique. His bases are an absolute goodness.
Meanwhile, here we got Kane, who is not only the "red cav", but is also Marco but mounted. It's also sad considering marco has like... 9 Str?
Either way, none of this matters because of the slightly-similar growths for all characters.
Time to start up by hitting this armor into submission until it dies.
I accidentally the Parrier onto Andrei. Armor misses a blow.
So much for trying to kill an armor. Probably the fault is on my end because, for one, I didn't trade-switch out his hand axe; second, I didn't turn on animations to see how much he had for dodging.
Okay, time to try another formati-
Oh come on, game.
What are you, to pull me that kind of RNG? The Last Promise?
*one reset later...*
A different formation yields me a good stand.
See, this is the problem you confront when you don't give the player enough space to try and attack the enemies immediately. Actually, this is one big problem you face when you don't allow the player to prepare themselves enough for a upcoming attack, or try to make a safe close-in on the enemy and not get shitted on that early.
Keiran notes that reinforcements may come over to our end.
I decide to make changes before anims are turned back off. Muh hitrate display.
Turn 2, and we have lotsa money.
A lot of fighting happens. Katarina heals up Andrei, and we get a hold of Marco's emerald axe.
Kane heals up and Kieran protects the healer.
A lot of hurting happened in enemy phase, but we lived.
Also, nice generic palette.
I wish FE8 did that...
Oh yeah, had an anomaly caused by me loading an state after getting screwed over by one of the cavs, so... Andrei gained +1 Str/Skl/Spd/Def after critting one of the cavs.
Not much happens besides me feeding a kill to the archer, and having Keiran in a weird spot to try and murder that archer.
Marco gets skewed over by said archer, though.
VERY familiar. I have to conscript her ASAP.
I was about to make another joke. Didn't.
Maybe I did actual good by putting Keiran there...
Stat-wise she's too speedy, but her strength is typical for a Pegasus. I just pray she's not nor does become Tate 2.0, especially with the iconic 325% growths she shares with everyone at the moment.
Also, Katarina got +1 Spd/Luck/Res.
A lot of dickery happens on my watch, from Kane getting axed to near-death, to Nella getting blurred on, to Serra Oscura flipping me.
In the end, light beats darkness.
Linda give me speed smh.
Marco murders the red fellow and gets guddo.
... and I got stuck in a situation that resulted in three reloads because Marco kept dying.
Damn it, Kaga.
Thanksfully, I proceeded through the timeline where, despite the soldiers poking fun at my skills, I managed to get past the stupid mage below.
Bringing us to Turn 6.
Linda and Isaac team up to kill the Fighter
Val forms up while Andrei and Marco deal their blows each.
Enemy phase wasn't so bleh, but I wish I did better.
Yes you need to die.
The merc dies
Big gaffe: I thought this was a Swordreaver. It isn't.
Linda helps Kane get rid of that fighter up the cliff, while Andrei uses PK Sword.
Come enemy pha-
SHIT HE MOVES
Keiran lives big time.
Yoink! Also, Nella gets this guy good.
I know my big mistake was not bringing Josie, but even then that's a bit too much...
Kane gets an ehh level, but Nella nets it in.
Marco blesses us with his flashiness.
Hor- ...Glaive get.
Andrei shows off, while Linda proves to be a problem to lancers.
Enemy turn already, and things go smooth.
I mean, she did need it.
Keiran gets the exp.
It's already late at home, and I have this portion of the map left, what with the boss gone.
Honestly. Chapter 5, and it's stupidly gone tedious, what with the exposition and all...
Gwaa...! So close...
Marco braces for impact.
Which never happens, since it was a excuse to heal everyone.
He dodges a plentiful, though.
Except for him.
Keiran and Nella help Kane with the problem.
Linda and Isaac work again to defeat the enemy.
excuse me what the fuck
Ash eliminates his foe in one blow.
Enemy turn comes in...
Isaac takes some hefty attacks.
Marco helps by murdering Not Arden, and Katarina heals up Isaac, as Linda gets more EXP.
The only problem here is that this mage can fry Keiran with that Burst tome. Marco lives, but the mage...
Nice level, Isaac.
Marco cuts up the Knight for a nice level.
And we're done with this hell.
Welp, it's Zim's turn. Good luck saving them!