Chapter 5
Hello Joshua, you’re looking a little…green?
For here lies the way of the general, without any funky knight business.
I’ve never actually gone the super recruit route, now that I think about it. Perhaps I should at some point.
Absolutely amazing promotion bonuses.
Chapter 5 is completely redone. There’s still 4 villages to visit, and a shop and an armory, but there’s enemies conveniently parked on top of them, so you cannot see their wares. Very clever.
(It’s actually the same as vanilla fe8, and is the same on the world map, so I don’t buy anything.)
Our second safe unit! She comes with a hammerne; from what I remember, this is the only one you get (not that that matters to me because I never end up using it). Typical healer bases. For now she’s kinda frail, but holy crap that strength and magic are going to go up. She doesn’t have any skills, but she doesn’t need them.
Didn’t take a picture of the starting crew, so here they are. Elincia is here to visit houses and rescue people, Safy’s forced, Becca and Eirika kill things, and Orsin has a very important task this chapter.
These brigands still show up, and this time, they’re right in the middle of your units.
Nice fence you got there.
Oh yeah, did I mention this guy? He’s got bolting and he moves. Needless to say, that is a teensy bit annoying.
Elincia can run around his range, thought, and gets a nice tome for…Nino?
Wan gets absolutely ridiculous levels. Time to return back to reality.
This one’s actually really good for her.
More brigands. Funnily enough, the fact that the houses are occupied on this map makes everything easier, since the units on houses will only attack in range.
Forgot to screeny before, but staves give more exp than vanilla FE8. Which is basically mandatory, since the level cap is 30 and you can’t promote before 20.
Yep, business as usual.
When I’m ready, Becca lures out the bolting mage…
…and promptly deletes him.
Also gets a very nice level for her troubles.
Takes a couple of farewell potshots at these brigands before being rescued out by Elincia.
Safy’s first level is…disappointing.
With nothing else to do for the moment, Orsin offers himself as a punching bag for the enemy (to give Safy experience).
Oh, I’m sorry, Br. Brigand…were you planning on looting this house? Really? Well, too bad. Sucks to be you!
Becca caps speed.
Good stuff!
I’ll let someone else decide who this goes to.
Safy’s second level is…also disappointing. Sigh.
You don’t really need anything, so…yeah, sure.
Becca’s gonna lure Guy in. Unlike FE8U, Joshua attacks Natasha in FE8J, and this is a Japanese romhack…so Safy would be completely and utterly destroyed.
Becca doesn’t get doubled, and would survive even 2 crits (Guy has Adept).
Meanwhile, to the south, this village doesn’t seem to have anything interesting for us…
…unless you visit it with Orsin. Meme axe obtained!
Might as well give Becky some more exp, and Safy can patch him up once she recruits him.
“Thanks for the killing edge, now go and sit on the bench.”
Final house yields a skill book. Someone else can decided who gets this.
Becky takes out Saar and ends the chapter, netting an ok level.
And we get this for saving all the villages. Onwards!