double post but i have a fuckton of move changes
- Double Slap is now 25 BP, 100 Acc, Fairy type
- Fury Attack, Fury Swipes, Arm Thrust are now 25 BP, 100 Acc
- Comet Punch is now 18 BP, 100 Acc, +1 priority
- Fly and Bounce no longer have charge turns
- Double Kick is now 40 BP
- Twineedle is now 35 BP, 100 Acc, no poison chance, works similarly to Sucker Punch, still hits twice
- Blizzard, Thunder, Hurricane, and Focus Blast are now 110 BP, 75 Acc
- Hyper Beam and Giga Impact are now 80 BP, 100 Acc, always crit
- Submission is now 90 BP, 100 Acc
- Strength is now 80 BP, 100 Acc, Rock type
- Solar Beam is now 110 BP, 75 Acc, 30% burn chance, no charge turn, always hits in sun
- Dragon Rage, Psywave, and Sonic Boom now function like Night Shade and Seismic Toss
- Dig and Dive no longer have charge turns
- Withdraw and Charge are now 50% recovery moves akin to Recover (you can also rename Charge to Recharge)
- Egg Bomb is now 120 BP, 85 Acc, Grass type
- Spike Cannon is now 25 BP, 100 Acc, Ground type
- Dream Eater, Draining Kiss, and Parabolic Charge are now 80 BP and function identically to Giga Drain
- Giga Drain, Drain Punch, and Horn Leech are now 80 BP
- Barrage is now 25 BP, 100 Acc, Steel type
- Nightmare is now a Special Ghost-type Magma Storm
- Frenzy Plant is now a Special Grass-type Thousand Waves
- Crush Grip is now a Normal-type Thousand Waves
- Flame Wheel is now a Fire-type Quick Attack
- Spark is now an Electric-type Quick Attack
- Razor Leaf is now a Grass-type Quick Attack
- Swift is now a Normal-type Vacuum Wave
- Magical Leaf is now a Grass-type Vacuum Wave
- Electro Ball is now an Electric-type Vacuum Wave
- Steel Wing is now a Steel-type Acrobatics
- Secret Power is now a physical Hidden Power
- Beat Up is now 25 BP, 100 Acc, hits 2-5 times
- Luster Purge and Mist Ball are now 100 BP and have a 100% chance to lower their respective stat
- Blast Burn is now a special Sacred Fire
- Hydro Cannon is now a Water-type Aeroblast
- Shadow Punch is now 80 BP
- Phantom Force and Shadow Force no longer have a charge turn and never miss, but no longer hit through Protect
- Howl is now identical to Dragon Dance
- Shock Wave is now boosted by Mega Launcher, akin to Water Pulse
- Aqua Tail is now 45 BP but hits twice
- X-Scissor now has a high crit chance (finally)
- Mud Bomb now has 80 BP
- Cross Poison is now identical to Aqua Tail (lack of secondary effects and all)
- Charge Beam now has a 100% chance to raise SpA by 1 stage
- Attack Order is now a 90 BP special move that hits physical defense, like Psyshock
- Head Smash is now a Rock-type Double-Edge
- Flame Burst is now a Fire-type Water Shuriken
- Low Sweep is 60 BP again
- Flame Charge and Power-Up Punch are now 60 BP
- Chip Away is now 80 BP and Rock-type
- Incinerate is now a special Fire-type Knock Off, because I’m a fucking sadist
- The Pledge moves are now 100 BP
- Gear Grind and Dual Chop are now 45 BP, 100 Acc
- Techno Blast is now 120 BP and Steel type
- Relic Song and Secret Sword are now 90 BP
- Glaciate is now 100 BP
- Fusion Bolt and Fusion Flare now have a 40% chance to paralyze and burn, respectively
- Freeze Shock and Ice Burn no longer have charge turns
- Kyurem-Black is probably instabanned now
- Noble Roar is now identical to Parting Shot
- Acid is now identical numbers-wise to Freeze-Dry, but it is super effective against Steel types
- Land’s Wrath now has a 100% chance to lower the target’s Attack, Defense, and Speed by one stage each